Mercurial > projects > mde
view mde/gui/WidgetDataSet.d @ 91:4d5d53e4f881
Shared alignment for dynamic content lists - finally implemented! Lots of smaller changes too.
Some debugging improvements.
When multiple .mtt files are read for merging, files with invalid headers are ignored and no error is thrown so long as at least one file os valid.
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Thu, 16 Oct 2008 17:43:48 +0100 |
parents | d8fccaa45d5f |
children | 08a4ae11454b |
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/* LICENSE BLOCK Part of mde: a Modular D game-oriented Engine Copyright © 2007-2008 Diggory Hardy This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ /************************************************************************************************* * Code to manage the data used to create widgets and save changes to it. * * When loading, a WidgetDataSet instance is loaded from file and its data used to create the * widgets. An empty WidgetDataChanges instance is also created. * * If any data requires changing, it is added to the WidgetDataChanges instance, which also * updates the the WidgetDataSet instance used to load the widgets (in case of a re-load from this * data). When the data should be saved, if the WidgetDataChanges instance is not empty, data from * the highest priority (i.e. the user) file is merged into it, preserving both the current * changes and previous changes saved to the use file, before saving to the user file. *************************************************************************************************/ module mde.gui.WidgetDataSet; public import mde.gui.types; // For loading from file: import mt = mde.file.mergetag.DataSet; import mt = mde.file.mergetag.DefaultData; import mde.file.serialize; import tango.util.log.Log : Log, Logger; private Logger logger; static this () { logger = Log.getLogger ("mde.gui.WidgetDataSet"); } /************************************************************************************************* * Contains data for all widgets in a GUI. *************************************************************************************************/ class WidgetDataSet : mt.IDataSection { //BEGIN Mergetag code void addTag (char[] tp, mt.ID id, char[] dt) { // Priority is HIGH_LOW. Only load tag if it doesn't already exist. if (tp == "WidgetData" && (id in widgetData) is null) { widgetData[id] = deserialize!(WidgetData) (dt); } } // Only WidgetDataChanges is used for writing. void writeAll (ItemDelg dlg) {} //END Mergetag code /** Get the widget data for widget i. */ WidgetData opIndex (widgetID id) { auto p = id in widgetData; if (p is null) { logger.error ("No data for widget "~id~"; creating a debug widget instead."); return WidgetData.dbg; } return *p; } protected: WidgetData[widgetID] widgetData; // Per-widget data: } /************************************************************************************************* * Contains changes to widget data. * * Can be read as normal and written. *************************************************************************************************/ class WidgetDataChanges : WidgetDataSet { /** * Params: * wds = The base WidgetDataSet these changes are applied against. */ this (WidgetDataSet wds) { base = wds; } //BEGIN Mergetag code // HIGH_LOW priority of addTag allows existing entries (i.e. the changes) to be preserved while // other entries are read from files. void writeAll (ItemDelg dlg) { foreach (id,data; widgetData) dlg ("WidgetData", id, serialize!(WidgetData) (data)); } //END Mergetag code /** Set the widget data for widget i. */ void opIndexAssign (WidgetData d, widgetID i) { widgetData[i] = d; base.widgetData[i] = d; } /** Do any changes exist? True if no changes have been stored. */ bool none () { return widgetData.length == 0; } protected WidgetDataSet base; }