view mde/gui/content/Items.d @ 103:42e241e7be3e

ContentList content type; getting content items/lists from Options generically via content.Items, and a new addContent widget function. Several improvements to generic handling of content. New button-with-text widget. Some tidy-up. Some name changes, to increase uniformity. Bug-fix: floating widgets of fixed size could previously be made larger than intended from config dimdata.
author Diggory Hardy <diggory.hardy@gmail.com>
date Tue, 25 Nov 2008 18:01:44 +0000
parents 960206198cbd
children ee209602770d
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/* LICENSE BLOCK
Part of mde: a Modular D game-oriented Engine
Copyright © 2007-2008 Diggory Hardy

This program is free software: you can redistribute it and/or modify it under the terms
of the GNU General Public License as published by the Free Software Foundation, either
version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>. */

/**************************************************************************************************
 * A generic way to access content items.
 *************************************************************************************************/
module mde.gui.content.ContentItems;

import mde.gui.content.Content;
import mde.gui.exception;

import mde.lookup.Options;
import mde.lookup.Translation;

    /** Get a specific content item.
     *
     * E.g. get ("Options.MiscOptions.L10n") returns miscOpts.L10n,
     * Items.get ("Options.MiscOptions") returns a ContentList of all misc options. */
    IContent get (char[] item) {
	char[] h = head (item);
	if (h == "Options")
	    return getOptions (item);
	throw new ContentItemException (h);
    }
    
    /** Same as calling get("Options."~item). */
    IContent getOptions (char[] item) {
	char[] h = head (item);
	auto p = h in Options.optionsClasses;
	if (p) {
	    if (!p.transLoaded) {
		Translation trans = Translation.load ("L10n/"~h);
		foreach (s, v; p.content) {
		    Translation.Entry transled = trans.getStruct (s);
		    v.name (transled.name, transled.desc);
		}
		p.transLoaded = true;
	    }
	    
	    if (item == null)
		return new ContentList (p.content);
	    
	    auto q = (h = head (item)) in p.content;
	    if (q && item is null)	// enforce item is an exact match
		return *q;
	}
	throw new ContentItemException (h);
    }
    
private:
    /** Takes the string "head.tail" where tail may contain '.' but head does not, returns "head",
     * with str set to "tail". */
    char[] head (ref char[] str) {
	size_t i = 0;
	while (i < str.length && str[i] != '.')
	    ++i;
	char[] ret = str[0..i];
	if (i == str.length)
	    str = null;
	else
	    str = str[i+1..$];
	return ret;
    }