Mercurial > projects > mde
view mde/content/Content.d @ 128:41582439a42b
Added support for dynamic EnumContent loading and saving, with translation loading.
WMScreen.init removed; code moved to this() since class is now created by main() instead of a static this().
Fix for SwitchWidget not passing events. Still some resizing bugs evident in SwitchWidget :-(
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Wed, 14 Jan 2009 20:24:14 +0000 |
parents | c9843fbaac88 |
children | 9f035cd139c6 |
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/* LICENSE BLOCK Part of mde: a Modular D game-oriented Engine Copyright © 2007-2008 Diggory Hardy This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ /************************************************************************************************* * The content system − interfaces and base Content class. *************************************************************************************************/ module mde.content.Content; import util = mde.util; debug { import tango.util.log.Log : Log, Logger; private Logger logger; static this () { logger = Log.getLogger ("mde.gui.content.Content"); } } /** IContent − interface for all Content classes. * * Very little code uses IContent (except for passing opaquely). */ interface IContent { /** Generically return strings. * * This serves two purposes: generically returning a string of/related to the content (i == 0), * and returning associated descriptors. Functions should adhere to (or add to) this table. * * $(TABLE * $(TR $(TH i) $(TH returns)) * $(TR $(TD 0) $(TD value)) * $(TR $(TD 1) $(TD Translated name or null)) * $(TR $(TD 2) $(TD Translated description or null)) * $(TR $(TD other) $(TD null)) * ) */ char[] toString (uint i); } /** Content lists. Impemented by EnumContent as well as ContentList. */ interface IContentList : IContent { /** Return all sub-contents. */ Content[] list (); } /** The base for most or all content classes. * * Includes generic callback support, toString implementation and symbol access. * * Derived classes should impement: * --- * this (char[] symbol, T val = /+ default value +/); * void opAssign (T val); // assign val, calling callbacks * T opCall (); // return value * alias opCall opCast; * --- */ class Content : IContent { this (char[] symbol) { this.symbol = symbol; name_ = symbol; // provide a temporary name } void name (char[] name, char[] desc = null) { name_ = name; desc_ = desc; } /** Add a callback. Callbacks are called in the order added. */ Content addCallback (void delegate (Content) cb) { this.cb ~= cb; return this; } /// ditto Content addCallback (void function (Content) cb) { this.cb ~= util.toDg (cb); return this; } override char[] toString (uint i) { return i == 0 ? "No value" : i == 1 ? name_ : i == 2 ? desc_ : null; } /// End of an event, e.g. a button release or end of an edit (calls callbacks). void endEvent () { foreach (dg; cb) dg (this); } final char[] symbol; // Symbol name for this content protected: char[] name_, desc_; // name and description void delegate (Content) cb[]; }