view mde/content/Content.d @ 128:41582439a42b

Added support for dynamic EnumContent loading and saving, with translation loading. WMScreen.init removed; code moved to this() since class is now created by main() instead of a static this(). Fix for SwitchWidget not passing events. Still some resizing bugs evident in SwitchWidget :-(
author Diggory Hardy <diggory.hardy@gmail.com>
date Wed, 14 Jan 2009 20:24:14 +0000
parents c9843fbaac88
children 9f035cd139c6
line wrap: on
line source

/* LICENSE BLOCK
Part of mde: a Modular D game-oriented Engine
Copyright © 2007-2008 Diggory Hardy

This program is free software: you can redistribute it and/or modify it under the terms
of the GNU General Public License as published by the Free Software Foundation, either
version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>. */

/*************************************************************************************************
 * The content system − interfaces and base Content class.
 *************************************************************************************************/
module mde.content.Content;

import util = mde.util;

debug {
    import tango.util.log.Log : Log, Logger;
    private Logger logger;
    static this () {
        logger = Log.getLogger ("mde.gui.content.Content");
    }
}

/** IContent − interface for all Content classes.
 *
 * Very little code uses IContent (except for passing opaquely). */
interface IContent
{
    /** Generically return strings.
    *
    * This serves two purposes: generically returning a string of/related to the content (i == 0),
    * and returning associated descriptors. Functions should adhere to (or add to) this table.
    *
    *  $(TABLE
    *  $(TR $(TH i) $(TH returns))
    *  $(TR $(TD 0) $(TD value))
    *  $(TR $(TD 1) $(TD Translated name or null))
    *  $(TR $(TD 2) $(TD Translated description or null))
    *  $(TR $(TD other) $(TD null))
    *  ) */
    char[] toString (uint i);
}

/** Content lists. Impemented by EnumContent as well as ContentList. */
interface IContentList : IContent
{
    /** Return all sub-contents. */
    Content[] list ();
}


/** The base for most or all content classes.
 *
 * Includes generic callback support, toString implementation and symbol access.
 * 
 * Derived classes should impement:
 * ---
 *  this (char[] symbol, T val = /+ default value +/);
 *  void opAssign (T val);	// assign val, calling callbacks
 *  T opCall ();		// return value
 *  alias opCall opCast;
 * --- */
class Content : IContent
{
    this (char[] symbol) {
	this.symbol = symbol;
	name_ = symbol;		// provide a temporary name
    }
    
    void name (char[] name, char[] desc = null) {
	name_ = name;
	desc_ = desc;
    }
    
    /** Add a callback. Callbacks are called in the order added. */
    Content addCallback (void delegate (Content) cb) {
	this.cb ~= cb;
	return this;
    }
    /// ditto
    Content addCallback (void function (Content) cb) {
	this.cb ~= util.toDg (cb);
	return this;
    }
    
    override char[] toString (uint i) {
	return i == 0 ? "No value"
	: i == 1 ? name_
	: i == 2 ? desc_
	: null;
    }
    
    /// End of an event, e.g. a button release or end of an edit (calls callbacks).
    void endEvent () {
	foreach (dg; cb)
	    dg (this);
    }
    
    final char[] symbol;	// Symbol name for this content
protected:
    char[] name_, desc_;	// name and description
    void delegate (Content) cb[];
}