view mde/sdl.d @ 32:316b0230a849

Lots more work on the GUI. Also renamed lots of files. Lots of changes to the GUI. Renderer is now used exclusively for rendering and WidgetDecoration is gone. Renamed lots of files to conform to case policies. committer: Diggory Hardy <diggory.hardy@gmail.com>
author Diggory Hardy <diggory.hardy@gmail.com>
date Wed, 30 Apr 2008 18:05:56 +0100
parents
children 6886402c1545
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/* LICENSE BLOCK
Part of mde: a Modular D game-oriented Engine
Copyright © 2007-2008 Diggory Hardy

This program is free software: you can redistribute it and/or modify it under the terms
of the GNU General Public License as published by the Free Software Foundation, either
version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>. */

/** Just a temporary place to put SDL Init and Video stuff.
*/
module mde.SDL;

import mde.scheduler.initFunctions;
import mde.input.joystick;
import mde.Options;
import mde.gl.basic;
import global = mde.global;

import tango.util.log.Log : Log, Logger;
import tango.stdc.stringz;

import derelict.sdl.sdl;

private Logger logger;
static this() {
    logger = Log.getLogger ("mde.SDL");
    
    init.addFunc (&initSdlAndGl, "initSdlAndGl");
}

private uint flags = 0;

void initSdlAndGl() {   // init func
    // Initialise SDL
    if (SDL_Init (SDL_INIT_VIDEO | SDL_INIT_JOYSTICK /+| SDL_INIT_EVENTTHREAD+/)) {
        logger.fatal ("SDL initialisation failed:");
        char* msg = SDL_GetError ();
        logger.fatal (msg ? fromStringz(msg) : "no reason available");
        
        setInitFailure ();
        return;
    }
    
    debug logger.trace ("SDL initialised");
    
    // Must be called after SDL has been initialised, so cannot be a separate Init function.
    openJoysticks ();                   // after SDL init
    cleanup.addFunc (&cleanupSDL, "cleanupSDL");

    setupWindow();
}

void setupWindow() {    // indirect init func (depends on initSdlAndGl)
    // Window creation flags and size
    flags = SDL_OPENGL;
    if (vidOpts.hardware) flags |= SDL_HWSURFACE | SDL_DOUBLEBUF;
    else flags |= SDL_SWSURFACE;
    int w, h;
    if (vidOpts.fullscreen) {
        flags |= SDL_FULLSCREEN;
        w = vidOpts.screenW;
        h = vidOpts.screenH;
    }
    else {
        if (vidOpts.resizable) flags |= SDL_RESIZABLE;
        if (vidOpts.noFrame) flags |= SDL_NOFRAME;
        w = vidOpts.windowW;
        h = vidOpts.windowH;
    }
    
    // OpenGL attributes
    SDL_GL_SetAttribute(SDL_GL_RED_SIZE,    8);
    SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE,  8);
    SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE,   8);
    SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE,  24);
    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER,1);
    
    // Open a window
    if (SDL_SetVideoMode (w, h, 32, flags) is null) {
        logger.fatal ("Unable to set video mode:");
        char* msg = SDL_GetError ();
        logger.fatal (msg ? fromStringz(msg) : "no reason available");
        
        setInitFailure ();
        return;
    }
    
    // Now (must be done after GL context is created) try to load later version:
    /+ No later GL features are currently used.
    try {
        DerelictGL.loadVersions(GLVersion.Version21);
    } catch (DerelictException de) {
        logger.fatal ("Loading OpenGL version > 1.1 failed:");
        logger.fatal (de.msg);
        
        setInitFailure ();
        return;
    }
    +/
    
    // OpenGL stuff:
    glSetup();
    setProjection (w, h);
    
    // Window-manager settings
    SDL_WM_SetCaption (toStringz ("mde"), null);
    // SDL_WM_GrabInput (use later)
}

void resizeWindow (int w, int h) {
    if (vidOpts.fullscreen) {
        Options.setInt ("video", "screenW", w);
        Options.setInt ("video", "screenH", h);
    } else {
        Options.setInt ("video", "windowW", w);
        Options.setInt ("video", "windowH", h);
    }
    
    if (SDL_SetVideoMode (w, h, 32, flags) is null) {
        logger.fatal ("Unable to reset video mode:");
        char* msg = SDL_GetError ();
        logger.fatal (msg ? fromStringz(msg) : "no reason available");
        
        global.run = false;
    }
    
    // Reset the projection and viewport
    setProjection (w, h);
}

void cleanupSDL () {    // cleanup func
    closeJoysticks();
    SDL_Quit();
}

    /+ Load of info-printing stuff (currently doesn't have a use)
    // Print a load of info:
    logger.info ("Available video modes:");
    char[128] tmp;
    SDL_Rect** modes = SDL_ListModes (null, SDL_FULLSCREEN);
    if (modes is null) logger.info ("None!");
    else if (modes is cast(SDL_Rect**) -1) logger.info ("All modes are available");
    else {
    for (uint i = 0; modes[i] !is null; ++i) {
    logger.info (logger.format (tmp, "\t{}x{}", modes[i].w, modes[i].h));
    }
    }
    
    SDL_VideoInfo* vi = SDL_GetVideoInfo ();
    if (vi !is null) {
    logger.info ("Video info:");
    logger.info ("Hardware surface support: "~ (vi.flags & SDL_HWSURFACE ? "yes" : "no"));
    logger.info (logger.format (tmp, "Video memory: {}", vi.video_mem));
    
    if (vi.vfmt !is null) {
    logger.info ("Best video mode:");
    logger.info (logger.format (tmp, "Bits per pixel: {}", vi.vfmt.BitsPerPixel));
    }
    }
    +/


/** All video options. */
OptionsVideo vidOpts;
class OptionsVideo : Options {
    alias store!("fullscreen","hardware","resizable","noFrame") BOOL;
    alias store!("screenW","screenH","windowW","windowH") INT;
    //alias store!() CHARA;
    
    mixin (decBool!(BOOL.a));
    mixin (decInt!(INT.a));
    //mixin (decCharA!(CHARA.a));
    
    this () {
        mixin (aaBool!(BOOL.a));
        mixin (aaInt!(INT.a));
        //mixin (aaCharA!(CHARA.a));
    }
    
    static this() {
        vidOpts = new OptionsVideo;
        Options.addOptionsClass (vidOpts, "video");
    }
}