view mde/gui/widget/layout.d @ 32:316b0230a849

Lots more work on the GUI. Also renamed lots of files. Lots of changes to the GUI. Renderer is now used exclusively for rendering and WidgetDecoration is gone. Renamed lots of files to conform to case policies. committer: Diggory Hardy <diggory.hardy@gmail.com>
author Diggory Hardy <diggory.hardy@gmail.com>
date Wed, 30 Apr 2008 18:05:56 +0100
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children 6b4116e6355c
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/* LICENSE BLOCK
Part of mde: a Modular D game-oriented Engine
Copyright © 2007-2008 Diggory Hardy

This program is free software: you can redistribute it and/or modify it under the terms
of the GNU General Public License as published by the Free Software Foundation, either
version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>. */

/// Gui layout widgets.
module mde.gui.widget.layout;

import mde.gui.widget.Widget;
import mde.gui.exception : WidgetDataException;

/// Encapsulates a grid of Widgets
class GridWidget : Widget
{
    this (IWindow wind, IParentWidget, int[] data) {
        // Get grid size
        if (data.length < 2) throw new WidgetDataException;
        rows = data[0];
        cols = data[1];
        
        window = wind;
        
        // Get all sub-widgets
        // Check: correct data length and rows*cols >= 0 (know data.length - 2 >= 0).
        if (data.length != 2 + rows * cols) throw new WidgetDataException;
        subWidgets.length = rows*cols;
        foreach (i, inout subWidget; subWidgets) {
            subWidget = window.getWidget (data[i+2], this);
        }
        
        getMinimumSize (w,h);   // Calculate the size (current size is not saved)
    }
    
    // Calculates from all rows and columns of widgets.
    void getMinimumSize (out int w, out int h) {
        if (rows*cols == 0) {    // special case
            w = h = 0;
            return;
        }
        
        // Find the sizes of all subWidgets
        int[] widgetW = new int[subWidgets.length]; // dimensions
        int[] widgetH = new int[subWidgets.length];
        foreach (i,widget; subWidgets) widget.getCurrentSize (widgetW[i],widgetH[i]);
        
        // Find row heights and column widths (non cumulative)
        rowH.length = rows;
        colW.length = cols; //WARNING: code reliant on these being initialised to zero
        for (uint i = 0; i < subWidgets.length; ++i) {
            uint x = i / cols;  // row
            if (rowH[x] < widgetH[i]) rowH[x] = widgetH[i];
            x = i % cols;       // column
            if (colW[x] < widgetW[i]) colW[x] = widgetW[i];
        }
        
        // rowY / colX
        rowY.length = rows;
        colX.length = cols;
        int spacing = window.renderer.layoutSpacing;
        
        int cum = 0;
        foreach (i, x; rowH) {
            rowY[i] = cum;
            cum += x + spacing;
        }
        h = cum - spacing;      // total height
        cum = 0;
        foreach (i, x; colW) {
            colX[i] = cum;
            cum += x + spacing;
        }
        w = cum - spacing;      // total width
    }
    
    void draw (int x, int y) {
        super.draw (x,y);
        
        foreach (i,widget; subWidgets) {
            widget.draw (x + colX[i % cols], y + rowY[i / cols]);
        }
    }
    
    // Pass event on to relevant widget. Simply return if not on a widget.
    void clickEvent (ushort cx, ushort cy, ubyte b, bool state) {
        if (rows*cols == 0) return; // special case
        
        // Find the column
        int i = cols - 1;          // starting from right...
        while (cx < colX[i]) {      // decrement while left of this column
            if (i == 0) return;     // left of first column
            --i;
        }                           // now (cx >= colX[i])
        if (cx >= colX[i] + colW[i]) return;    // between columns
        
        // Find the row;
        int j = rows - 1;
        while (cy < rowY[j]) {
            if (j == 0) return;
            --j;
        }
        if (cy >= rowY[j] + rowH[j]) return;
        
        // Now we know it's in widget (i,j)'s cell (but the widget may not take up the whole cell)
        cx -= colX[i];
        cy -= rowY[j];
        IWidget widg = subWidgets[i + j*cols];
        widg.getCurrentSize (i,j);
        if (cx < i && cy < j)
            widg.clickEvent (cx, cy, b, state);
    }
    
protected:
    int rows, cols;     // number of cells in grid
    int[] rowH;         // row height (highest widget in the row)
    int[] colW;         // column width (widest widget)
    int[] rowY;         // cumulative rowH[i-1] + border and padding
    int[] colX;         // cumulative colW[i-1] + border and padding
    IWidget[] subWidgets;   // all widgets in the grid (by row):
    /* SubWidget order:    [ 2 3 ]
    *                      [ 0 1 ] */
}