Mercurial > projects > mde
view mde/gui/widget/createWidget.d @ 32:316b0230a849
Lots more work on the GUI. Also renamed lots of files.
Lots of changes to the GUI. Renderer is now used exclusively for rendering and WidgetDecoration is gone.
Renamed lots of files to conform to case policies.
committer: Diggory Hardy <diggory.hardy@gmail.com>
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Wed, 30 Apr 2008 18:05:56 +0100 |
parents | |
children | 6b4116e6355c |
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/* LICENSE BLOCK Part of mde: a Modular D game-oriented Engine Copyright © 2007-2008 Diggory Hardy This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ /// GUI Widget module. module mde.gui.widget.createWidget; // Widgets to create: import mde.gui.widget.layout; import mde.gui.widget.Widget; import mde.gui.exception : WidgetDataException; //BEGIN createWidget /// Widget types. Start high so they can be reordered easily later. enum WIDGET_TYPE : int { BOX = 1001, GRID, BUTTON } /** Create a widget of type data[0] (see enum WIDGET_TYPES) for _window window, with initialisation * data [1..$]. */ IWidget createWidget (IWindow window, IParentWidget parent, int[] data) in { assert (window !is null, "createWidget: window is null"); assert (parent !is null, "createWidget: parent is null"); } body { if (data.length < 1) throw new WidgetDataException ("No widget data"); int type = data[0]; // type is first element of data data = data[1..$]; // the rest is passed to the Widget if (type == WIDGET_TYPE.BOX) return new BoxWidget (window, parent, data); else if (type == WIDGET_TYPE.GRID) return new GridWidget (window, parent, data); else if (type == WIDGET_TYPE.BUTTON) return new ButtonWidget (window, parent, data); else throw new WidgetDataException ("Bad widget type"); } //END createWidget