view mde/gui/renderer/SimpleRenderer.d @ 32:316b0230a849

Lots more work on the GUI. Also renamed lots of files. Lots of changes to the GUI. Renderer is now used exclusively for rendering and WidgetDecoration is gone. Renamed lots of files to conform to case policies. committer: Diggory Hardy <diggory.hardy@gmail.com>
author Diggory Hardy <diggory.hardy@gmail.com>
date Wed, 30 Apr 2008 18:05:56 +0100
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children 052df9b2fe07
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/* LICENSE BLOCK
Part of mde: a Modular D game-oriented Engine
Copyright © 2007-2008 Diggory Hardy

This program is free software: you can redistribute it and/or modify it under the terms
of the GNU General Public License as published by the Free Software Foundation, either
version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>. */

/** A simple renderer. */
module mde.gui.renderer.SimpleRenderer;

import mde.gui.renderer.IRenderer;

import gl = mde.gl.basic;

/** Interface for renderers.
*
* Renderers provide unified drawing methods for widget, e.g. to draw a window background, a frame,
* or a button. The renderer will effectively be synonymous with the theme, except that a scripted
* renderer may also be available.
*
* The renderer is intended to be per-GUI. */
class SimpleRenderer : IRenderer
{
    int windowBorder () {
        return 20;
    }
    
    int layoutSpacing () {
        return 4;
    }
    
    
    void drawWindow (int x, int y, int w, int h) {
        gl.setColor (0f, 0f, 1f);
        gl.drawBox (x,y, w,h);
        
        gl.setColor (.3f, .3f, .3f);
        gl.drawBox (x+20, y+20, w-40, h-40);
    }

    void drawWidgetBack (int x, int y, int w, int h) {}
    
    void drawBox (int x, int y, int w, int h) {
        gl.drawBox (x,y, w,h);
    }
}