Mercurial > projects > mde
view mde/gui/renderer/SimpleRenderer.d @ 32:316b0230a849
Lots more work on the GUI. Also renamed lots of files.
Lots of changes to the GUI. Renderer is now used exclusively for rendering and WidgetDecoration is gone.
Renamed lots of files to conform to case policies.
committer: Diggory Hardy <diggory.hardy@gmail.com>
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Wed, 30 Apr 2008 18:05:56 +0100 |
parents | |
children | 052df9b2fe07 |
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/* LICENSE BLOCK Part of mde: a Modular D game-oriented Engine Copyright © 2007-2008 Diggory Hardy This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ /** A simple renderer. */ module mde.gui.renderer.SimpleRenderer; import mde.gui.renderer.IRenderer; import gl = mde.gl.basic; /** Interface for renderers. * * Renderers provide unified drawing methods for widget, e.g. to draw a window background, a frame, * or a button. The renderer will effectively be synonymous with the theme, except that a scripted * renderer may also be available. * * The renderer is intended to be per-GUI. */ class SimpleRenderer : IRenderer { int windowBorder () { return 20; } int layoutSpacing () { return 4; } void drawWindow (int x, int y, int w, int h) { gl.setColor (0f, 0f, 1f); gl.drawBox (x,y, w,h); gl.setColor (.3f, .3f, .3f); gl.drawBox (x+20, y+20, w-40, h-40); } void drawWidgetBack (int x, int y, int w, int h) {} void drawBox (int x, int y, int w, int h) { gl.drawBox (x,y, w,h); } }