Mercurial > projects > mde
view mde/font/exception.d @ 97:30470bc19ca4
Floating widgets now work nicely: customizable borders added, resizing, moving.
gl.basic abstraction module removed (seemed pointless).
Some changes to SimpleRenderer (largely to accomodate floating widgets).
author | Diggory Hardy <diggory.hardy@gmail.com> |
---|---|
date | Mon, 10 Nov 2008 16:44:44 +0000 |
parents | 66d555da083e |
children |
line wrap: on
line source
/* LICENSE BLOCK Part of mde: a Modular D game-oriented Engine Copyright © 2007-2008 Diggory Hardy This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ /// Contains font exceptions module mde.font.exception; import mde.exception; /// Thrown when initialisation fails class fontException : mdeException { char[] getSymbol () { return super.getSymbol ~ ".font"; } this (char[] msg) { super(msg); } } /// Thrown when loading a freetype font fails. class fontLoadException : fontException { this (char[] msg) { super(msg); } } /// Thrown when problems occur with glyphs (rendering, etc.) class fontGlyphException : fontException { char[] getSymbol () { return super.getSymbol ~ ".glyph"; } this (char[] msg) { super(msg); } }