Mercurial > projects > mde
view mde/SDL.d @ 25:2c28ee04a4ed
Some minor and some futile efforts.
Played around with init functions, had problems, gave up and put them back.
Removed idea for multiple init stages; it's not good for performance or simplicity.
Adjusted exception messages.
committer: Diggory Hardy <diggory.hardy@gmail.com>
author | Diggory Hardy <diggory.hardy@gmail.com> |
---|---|
date | Thu, 03 Apr 2008 17:26:52 +0100 |
parents | 32eff0e01c05 |
children | 611f7b9063c6 |
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/* LICENSE BLOCK Part of mde: a Modular D game-oriented Engine Copyright © 2007-2008 Diggory Hardy This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License, version 2, as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ /** Just a temporary place to put SDL Init and Video stuff. */ module mde.SDL; import mde.scheduler.InitFunctions; import mde.input.joystick; import mde.options; import mde.gl; import global = mde.global; import tango.util.log.Log : Log, Logger; import tango.stdc.stringz; import derelict.sdl.sdl; import derelict.opengl.gl; import derelict.util.exception; Logger logger; static this() { logger = Log.getLogger ("mde.SDL"); init.addFunc (&initSdlAndGl); } private uint flags = 0; void initSdlAndGl() { // init func // Load SDL and GL dynamic libs try { DerelictSDL.load(); DerelictGL.load(); } catch (DerelictException de) { logger.fatal ("Loading dynamic library failed:"); logger.fatal (de.msg); setInitFailure (); return; } debug logger.trace ("Derelict: loaded SDL and OpenGL"); // Initialise SDL if (SDL_Init (SDL_INIT_VIDEO | SDL_INIT_JOYSTICK /+| SDL_INIT_EVENTTHREAD+/)) { logger.fatal ("SDL initialisation failed:"); char* msg = SDL_GetError (); logger.fatal (msg ? fromStringz(msg) : "no reason available"); setInitFailure (); return; } debug logger.trace ("SDL initialised"); // Must be called after SDL has been initialised, so cannot be a separate Init function. openJoysticks (); // after SDL init cleanup.addFunc (&cleanupSDL); setupWindow(); } void setupWindow() { // indirect init func (depends on initSdlAndGl) // Window creation flags and size flags = SDL_OPENGL; if (vidOpts.hardware) flags |= SDL_HWSURFACE | SDL_DOUBLEBUF; else flags |= SDL_SWSURFACE; int w, h; if (vidOpts.fullscreen) { flags |= SDL_FULLSCREEN; w = vidOpts.screenW; h = vidOpts.screenH; } else { if (vidOpts.resizable) flags |= SDL_RESIZABLE; if (vidOpts.noFrame) flags |= SDL_NOFRAME; w = vidOpts.windowW; h = vidOpts.windowH; } // OpenGL attributes SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER,1); // Open a window if (SDL_SetVideoMode (w, h, 32, flags) is null) { logger.fatal ("Unable to set video mode:"); char* msg = SDL_GetError (); logger.fatal (msg ? fromStringz(msg) : "no reason available"); setInitFailure (); return; } // Now (must be done after GL context is created) try to load later version: /+ No later GL features are currently used. try { DerelictGL.loadVersions(GLVersion.Version21); } catch (DerelictException de) { logger.fatal ("Loading OpenGL version > 1.1 failed:"); logger.fatal (de.msg); setInitFailure (); return; } +/ // OpenGL stuff: glSetup(); // Projection (mde.gl) setProjection (w, h); // Window-manager settings SDL_WM_SetCaption (toStringz ("mde"), null); // SDL_WM_GrabInput (use later) } void resizeWindow (int w, int h) { if (vidOpts.fullscreen) { Options.setInt ("video", "screenW", w); Options.setInt ("video", "screenH", h); } else { Options.setInt ("video", "windowW", w); Options.setInt ("video", "windowH", h); } if (SDL_SetVideoMode (w, h, 32, flags) is null) { logger.fatal ("Unable to reset video mode:"); char* msg = SDL_GetError (); logger.fatal (msg ? fromStringz(msg) : "no reason available"); global.run = false; } // Reset the projection and viewport setProjection (w, h); } void cleanupSDL () { // cleanup func closeJoysticks(); SDL_Quit(); } /+ Load of info-printing stuff (currently doesn't have a use) // Print a load of info: logger.info ("Available video modes:"); char[128] tmp; SDL_Rect** modes = SDL_ListModes (null, SDL_FULLSCREEN); if (modes is null) logger.info ("None!"); else if (modes is cast(SDL_Rect**) -1) logger.info ("All modes are available"); else { for (uint i = 0; modes[i] !is null; ++i) { logger.info (logger.format (tmp, "\t{}x{}", modes[i].w, modes[i].h)); } } SDL_VideoInfo* vi = SDL_GetVideoInfo (); if (vi !is null) { logger.info ("Video info:"); logger.info ("Hardware surface support: "~ (vi.flags & SDL_HWSURFACE ? "yes" : "no")); logger.info (logger.format (tmp, "Video memory: {}", vi.video_mem)); if (vi.vfmt !is null) { logger.info ("Best video mode:"); logger.info (logger.format (tmp, "Bits per pixel: {}", vi.vfmt.BitsPerPixel)); } } +/ /** All video options. */ OptionsVideo vidOpts; class OptionsVideo : Options { alias store!("fullscreen","hardware","resizable","noFrame") BOOL; alias store!("screenW","screenH","windowW","windowH") INT; //alias store!() CHARA; mixin (decBool!(BOOL.a)); mixin (decInt!(INT.a)); //mixin (decCharA!(CHARA.a)); this () { mixin (aaBool!(BOOL.a)); mixin (aaInt!(INT.a)); //mixin (aaCharA!(CHARA.a)); } static this() { vidOpts = new OptionsVideo; Options.addOptionsClass (vidOpts, "video"); } }