Mercurial > projects > mde
view mde/imde.d @ 143:2ac3e0012788
Added a simple Slider widget.
Moved SwitchWidget into PopupMenuWidget's module and renamed the module ParentContent.
Made editContent create DisplayContentWidgets for DebugContent (instead of ButtonContentWidgets).
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Mon, 09 Feb 2009 23:27:41 +0000 |
parents | 9f035cd139c6 |
children |
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/* LICENSE BLOCK Part of mde: a Modular D game-oriented Engine Copyright © 2007-2008 Diggory Hardy This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ /****************************************************************************** * This module is for interfacing with the mde.mde module (or other module * containing main()) and contains some global references. *****************************************************************************/ module mde.imde; import mde.scheduler.Scheduler; static this () { // Make available to all importing modules: mainSchedule = new Scheduler; } /** Some enums used by per request scheduled functions. */ enum SCHEDULE : Scheduler.ID { DRAW }; Scheduler mainSchedule; /// The schedule used by the main loop. bool run = true; /// The main loop continues if this is true.