view mde/input/exception.d @ 132:264028f4115a

Cleaned up mde.imde and a couple of widget functions. New mde.menus module to add default menus. The input singleton is now created in mde.input.Input instead of mde.imde.
author Diggory Hardy <diggory.hardy@gmail.com>
date Fri, 23 Jan 2009 14:59:05 +0000
parents 611f7b9063c6
children
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/* LICENSE BLOCK
Part of mde: a Modular D game-oriented Engine
Copyright © 2007-2008 Diggory Hardy

This program is free software: you can redistribute it and/or modify it under the terms
of the GNU General Public License as published by the Free Software Foundation, either
version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>. */

module mde.input.exception;

public import mde.exception;

/// Base Input exception class.
class inputException : mdeException {
    char[] getSymbol () {
        return super.getSymbol ~ ".input";
    }
    
    this (char[] msg) {
        super(msg);
    }
    this () {}
}

class InputClassException : inputException {
    char[] getSymbol () {
        return super.getSymbol ~ ".input.Input";
    }
    
    this (char[] msg) {
        super(msg);
    }
    this () {}
}

class ConfigLoadException : inputException {
    char[] getSymbol () {
        return super.getSymbol ~ ".config.Config";
    }
    
    this (char[] msg) {
        super(msg);
    }
    this () {}
}