Mercurial > projects > mde
view mde/input/exception.d @ 132:264028f4115a
Cleaned up mde.imde and a couple of widget functions.
New mde.menus module to add default menus.
The input singleton is now created in mde.input.Input instead of mde.imde.
author | Diggory Hardy <diggory.hardy@gmail.com> |
---|---|
date | Fri, 23 Jan 2009 14:59:05 +0000 |
parents | 611f7b9063c6 |
children |
line wrap: on
line source
/* LICENSE BLOCK Part of mde: a Modular D game-oriented Engine Copyright © 2007-2008 Diggory Hardy This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ module mde.input.exception; public import mde.exception; /// Base Input exception class. class inputException : mdeException { char[] getSymbol () { return super.getSymbol ~ ".input"; } this (char[] msg) { super(msg); } this () {} } class InputClassException : inputException { char[] getSymbol () { return super.getSymbol ~ ".input.Input"; } this (char[] msg) { super(msg); } this () {} } class ConfigLoadException : inputException { char[] getSymbol () { return super.getSymbol ~ ".config.Config"; } this (char[] msg) { super(msg); } this () {} }