Mercurial > projects > mde
view mde/events.d @ 132:264028f4115a
Cleaned up mde.imde and a couple of widget functions.
New mde.menus module to add default menus.
The input singleton is now created in mde.input.Input instead of mde.imde.
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Fri, 23 Jan 2009 14:59:05 +0000 |
parents | 9824bee909fd |
children | a86f8445ccc8 |
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/* LICENSE BLOCK Part of mde: a Modular D game-oriented Engine Copyright © 2007-2008 Diggory Hardy This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ /** Handling for all events from SDL_PollEvent. * * Handles some events, including a quit-request and window resizing, and passes the rest on to the * input system. */ module mde.events; import imde = mde.imde; import mde.setup.Screen; import mde.input.Input; import derelict.sdl.events; import tango.time.Time; import tango.util.log.Log : Log, Logger; private Logger logger; private Input input; static this() { logger = Log.getLogger ("mde.events"); input = Input.singleton; } void pollEvents (TimeSpan) { SDL_Event event; while (SDL_PollEvent (&event)) { switch (event.type) { case SDL_QUIT: debug logger.trace ("Quit (from SDL_QUIT event)"); imde.run = false; break; case SDL_VIDEORESIZE: Screen.resizeEvent (event.resize.w, event.resize.h); imde.mainSchedule.request(imde.SCHEDULE.DRAW); break; case SDL_ACTIVEEVENT: case SDL_VIDEOEXPOSE: imde.mainSchedule.request(imde.SCHEDULE.DRAW); break; default: try { if (!input.send (event)) logger.info ("Unrecognised event with code {}", event.type); } catch (Exception e) { logger.error ("Caught input exception; event will be ignored. Exception was:"); logger.error (e.msg); } } } }