view mde/mergetag/internal.d @ 75:25cb7420dc91

A massive overhaul/rewrite for the gui's data management and setup code. Currently much that was working is broken. imde's classes are created in a static this instead of mde's main. gl setup code moved from gl/basic.d to gl/draw.d mergetag.DefaultData: now HIGH_LOW priority instead of LOW_HIGH. Reduced type list to only used types; small fix for indent function. setup.paths: new NoFileException thrown instead of MTFileIOException
author Diggory Hardy <diggory.hardy@gmail.com>
date Mon, 28 Jul 2008 18:17:48 +0100
parents 611f7b9063c6
children
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/* LICENSE BLOCK
Part of mde: a Modular D game-oriented Engine
Copyright © 2007-2008 Diggory Hardy

This program is free software: you can redistribute it and/or modify it under the terms
of the GNU General Public License as published by the Free Software Foundation, either
version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>. */

/// Contains functions/data structures used internally by mergetag.
module mde.mergetag.internal;

package abstract class MTFormatVersion {
    enum VERS : ubyte {	// convenient list of all known file format versions
        INVALID	= 0x00,
        MT01	= 0x01,		// not yet final
    }
    /// The current MergeTag version
    static const VERS Current = VERS.MT01;
    static const char[2] CurrentString = "01";
    
    static VERS parseString (char[] str)
    in {
            assert (str.length == 2);
    } body {
        if (str[0] == '0' && str[1] == '1') return VERS.MT01;
        else return VERS.INVALID;
    }
}