Mercurial > projects > mde
view mde/mergetag/internal.d @ 75:25cb7420dc91
A massive overhaul/rewrite for the gui's data management and setup code. Currently much that was working is broken.
imde's classes are created in a static this instead of mde's main.
gl setup code moved from gl/basic.d to gl/draw.d
mergetag.DefaultData: now HIGH_LOW priority instead of LOW_HIGH. Reduced type list to only used types; small fix for indent function.
setup.paths: new NoFileException thrown instead of MTFileIOException
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Mon, 28 Jul 2008 18:17:48 +0100 |
parents | 611f7b9063c6 |
children |
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/* LICENSE BLOCK Part of mde: a Modular D game-oriented Engine Copyright © 2007-2008 Diggory Hardy This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ /// Contains functions/data structures used internally by mergetag. module mde.mergetag.internal; package abstract class MTFormatVersion { enum VERS : ubyte { // convenient list of all known file format versions INVALID = 0x00, MT01 = 0x01, // not yet final } /// The current MergeTag version static const VERS Current = VERS.MT01; static const char[2] CurrentString = "01"; static VERS parseString (char[] str) in { assert (str.length == 2); } body { if (str[0] == '0' && str[1] == '1') return VERS.MT01; else return VERS.INVALID; } }