view mde/gui/widget/Widget.d @ 75:25cb7420dc91

A massive overhaul/rewrite for the gui's data management and setup code. Currently much that was working is broken. imde's classes are created in a static this instead of mde's main. gl setup code moved from gl/basic.d to gl/draw.d mergetag.DefaultData: now HIGH_LOW priority instead of LOW_HIGH. Reduced type list to only used types; small fix for indent function. setup.paths: new NoFileException thrown instead of MTFileIOException
author Diggory Hardy <diggory.hardy@gmail.com>
date Mon, 28 Jul 2008 18:17:48 +0100
parents f54ae4fc2b2f
children 65780e0e48e6
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/* LICENSE BLOCK
Part of mde: a Modular D game-oriented Engine
Copyright © 2007-2008 Diggory Hardy

This program is free software: you can redistribute it and/or modify it under the terms
of the GNU General Public License as published by the Free Software Foundation, either
version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>. */

/** GUI Widget module.
 *
 * This module contains some base widget classes suitable for widget classes to inherit. However,
 * inheriting one of them is by no means necessary for a widget so long as the IWidget interface is
 * implemented. */
module mde.gui.widget.Widget;

public import mde.gui.widget.Ifaces;
import mde.gui.renderer.IRenderer;

/** An abstract base widget class.
*
* This abstract class, and the more concrete FixedWidget and ScalableWidget classes provides a
* useful basic implementation for widgets. Widgets need not inherit these (they only need implement
* IWidget); they are simply provided for convenience and to promote code reuse. */
abstract class Widget : IChildWidget
{
//BEGIN Load and save
    // Base this() for child Widgets.
    this (IWidgetManager mgr, WidgetData data) {
        this.mgr = mgr;
    }
    
    // Very basic implementation which assumes the renderer cannot affect the widget's size.
    bool rendererChanged () {
        return false;
    }
//END Load and save
    
//BEGIN Size and position
    bool isWSizable () {    return false;   }
    bool isHSizable () {    return false;   }
    
    /* Return minimal/fixed size. */
    wdim minWidth () {
        return mw;
    }
    wdim minHeight () {
        return mh;
    }
    
    deprecated void getCurrentSize (out wdim cw, out wdim ch) {
        cw = w;
        ch = h;
    }
    
    /* Set size: minimal size is (mw,mh). Note that both resizable and fixed widgets should allow
     * enlarging, so in both cases this is a correct implementation. */
    void setWidth (wdim nw, int) {
        w = (nw >= mw ? nw : mw);
    }
    void setHeight (wdim nh, int) {
        h = (nh >= mh ? nh : mh);
    }
    
    void setPosition (wdim nx, wdim ny) {
        x = nx;
        y = ny;
    }
//END Size and position
    
//BEGIN Events
    /* This method is only called when the location is over this widget; hence for all widgets
     * without children this method is valid. */
    IWidget getWidget (wdim,wdim) {
        return this;
    }
    
    /* Dummy event method (suitable for all widgets which don't respond to events). */
    void clickEvent (wdabs cx, wdabs cy, ubyte b, bool state) {}
//END Events
    
    /* Basic draw method: draw the background (all widgets should do this). */
    void draw () {
        mgr.renderer.drawWidgetBack (x,y, w,h);
    }
    
protected:
    IWidgetManager mgr;		// the enclosing window
    wdim x, y;			// position
    wdim w, h;			// size
    wdim mw = 0, mh = 0;	// minimal or fixed size, depending on whether the widget is
    				// resizible; both types of widgets should actually be expandable.
}

/** A base for fixed-size widgets taking their size from the creation data. */
class FixedWidget : Widget {
    // Check data.length is at least 3 before calling!
    /** Constructor for a fixed-size [blank] widget.
     *
     * Widget uses the initialisation data:
     * [widgetID, w, h]
     * where w, h is the fixed size. */
    this (IWidgetManager mgr, WidgetData data) {
        super (mgr, data);
        mw = cast(wdim) data.ints[1];
        mh = cast(wdim) data.ints[2];
        w = mw;
        h = mh;
    }
}

/** A base for resizable widgets. */
class SizableWidget : Widget {
    // Check data.length is at least 1 before calling!
    /// Constructor for a completely resizable [blank] widget.
    this (IWidgetManager mgr, WidgetData data) {
        super (mgr, data);
    }
    
    bool isWSizable () {    return true;    }
    bool isHSizable () {    return true;    }
}