Mercurial > projects > mde
view mde/gui/renderer/createRenderer.d @ 75:25cb7420dc91
A massive overhaul/rewrite for the gui's data management and setup code. Currently much that was working is broken.
imde's classes are created in a static this instead of mde's main.
gl setup code moved from gl/basic.d to gl/draw.d
mergetag.DefaultData: now HIGH_LOW priority instead of LOW_HIGH. Reduced type list to only used types; small fix for indent function.
setup.paths: new NoFileException thrown instead of MTFileIOException
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Mon, 28 Jul 2008 18:17:48 +0100 |
parents | 316b0230a849 |
children |
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/* LICENSE BLOCK Part of mde: a Modular D game-oriented Engine Copyright © 2007-2008 Diggory Hardy This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ /** This module allows any renderer to be created from a string parameter. */ module mde.gui.renderer.createRenderer; public import mde.gui.renderer.IRenderer; import mde.gui.renderer.SimpleRenderer; import tango.util.log.Log : Log, Logger; private Logger logger; static this () { logger = Log.getLogger ("mde.gui.renderer.createRenderer"); } /** Return an instance of renderer name. * * If name does not match any renderer class, SimpleRenderer is used as a default. */ IRenderer createRenderer (char[] name) { if (name == "Simple") return new SimpleRenderer; else { logger.warn ("Renderer name \"" ~ name ~ "\" is not recognised. Defaulting to SimpleRenderer."); return new SimpleRenderer; } }