view mde/imde.d @ 175:1cbde9807293

Compile/link-time fixes for ldc & non-debug builds. Moved WidgetManager to widget/ Reverted IChildWidget to an interface, not an abstract class. Introduced a work-around for a compiler problem. May not cover all cases.
author Diggory Hardy <diggory.hardy@gmail.com>
date Fri, 11 Sep 2009 20:56:53 +0200
parents 9f035cd139c6
children
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/* LICENSE BLOCK
Part of mde: a Modular D game-oriented Engine
Copyright © 2007-2008 Diggory Hardy

This program is free software: you can redistribute it and/or modify it under the terms
of the GNU General Public License as published by the Free Software Foundation, either
version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>. */

/******************************************************************************
 *  This module is for interfacing with the mde.mde module (or other module
 *  containing main()) and contains some global references.
 *****************************************************************************/
module mde.imde;

import mde.scheduler.Scheduler;

static this () {
    // Make available to all importing modules:
    mainSchedule = new Scheduler;
}

/** Some enums used by per request scheduled functions. */
enum SCHEDULE : Scheduler.ID {
    DRAW
};

Scheduler mainSchedule; /// The schedule used by the main loop.

bool run = true;	/// The main loop continues if this is true.