Mercurial > projects > mde
view mde/content/miscContent.d @ 115:1b1e2297e2fc
Enums handled more generically now via either a popup list or flat list of BoolContentWidgets.
EnumContent is an IContentList with BoolContent sub-contents.
Content modules moved around (again).
ContentListWidget can now list horizontally.
Log-level setting callback.
author | Diggory Hardy <diggory.hardy@gmail.com> |
---|---|
date | Sat, 20 Dec 2008 17:57:05 +0000 |
parents | mde/content/Content.d@fe061009029d |
children | d3b2cefd46c9 |
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/* LICENSE BLOCK Part of mde: a Modular D game-oriented Engine Copyright © 2007-2008 Diggory Hardy This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ /************************************************************************************************* * The content system − a few content classes. *************************************************************************************************/ module mde.content.miscContent; public import mde.content.Content; debug { import tango.util.log.Log : Log, Logger; private Logger logger; static this () { logger = Log.getLogger ("mde.content.miscContent"); } } /** A generic way to handle a list of type IContent. */ class ContentList : Content, IContentList { this (char[] symbol, Content[] list = null) { list_ = list; super (symbol); } this (char[] symbol, Content[char[]] l) { list_.length = l.length; size_t i; foreach (c; l) list_[i++] = c; super (symbol); } override Content[] list () { return list_; } protected: final Content[] list_; } /** Created on errors to display and log a message. */ class ErrorContent : IContent { this (char[] msg) { this.msg = msg; } override char[] toString (uint i) { return i == 0 ? msg : i == 1 ? "Error" : null; } protected: char[] msg; } /** A Content with no value but able to pass on an event. * * The point being that a button can be tied to one of these. */ alias Content EventContent;