Mercurial > projects > mde
view mde/input/joystick.d @ 9:1885a9080f2a
Joystick button input now works with config.
committer: Diggory Hardy <diggory.hardy@gmail.com>
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Wed, 30 Jan 2008 11:33:56 +0000 |
parents | |
children | 4c3575400769 |
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/** Opens SDL joysticks ready for use. * May be extended later to include other input devices and remap devices as per config. */ module mde.input.joystick; import tango.util.log.Log : Log, Logger; import derelict.sdl.joystick; private Logger logger; static this() { logger = Log.getLogger ("mde.input.config"); } private SDL_Joystick*[] joysticks; // pointers to all joystick structs, whether successfully opened or not /** Open joysticks ready for use. * * This is simply required for SDL to handle joystick events. It can fail, but won't affect anything * else, except for the controller not working. * * closeJoysticks must be run to cleanup afterwards. */ void openJoysticks () { joysticks = new SDL_Joystick*[SDL_NumJoysticks ()]; char tmp[128] = void; for (int i = 0; i < joysticks.length; ++i) { if ((joysticks[i] = SDL_JoystickOpen (i)) is null) { // null on failure logger.warn (logger.format (tmp, "Unable to open joystick {} via SDL", i)); } } logger.info (logger.format (tmp, "Opened {} joysticks via SDL, succesfully unless preceding warnings say otherwise.", joysticks.length)); } /// Cleanup fct. void closeJoysticks () { foreach (js; joysticks) { if(js) SDL_JoystickClose(js); // only close if successfully opened } }