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view mde/sdl.d @ 45:0fd51d2c6c8a
Several changes to resising windows and layout widgets. This commit still has some bugs.
Moved the implementable widgets from mde.gui.widget.Widget to miscWidgets, leaving base widgets in Widget.
Rewrote some of GridLayoutWidget's implementation. Made many operations general to work for either columns or rows. Some optimisations were intended but ended up being removed due to problems.
Allowed layout's to resize from either direction (only with window resizes).
committer: Diggory Hardy <diggory.hardy@gmail.com>
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Thu, 22 May 2008 11:34:09 +0100 |
parents | b3a6ca4516b4 |
children | a98ffb64f066 |
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/* LICENSE BLOCK Part of mde: a Modular D game-oriented Engine Copyright © 2007-2008 Diggory Hardy This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ /** Just a temporary place to put SDL Init and Video stuff. */ module mde.sdl; import mde.scheduler.initFunctions; import mde.input.joystick; import mde.Options; import mde.gl.basic; import imde = mde.imde; import tango.util.log.Log : Log, Logger; import tango.stdc.stringz; import derelict.sdl.sdl; private Logger logger; static this() { logger = Log.getLogger ("mde.SDL"); init.addFunc (&initSdlAndGl, "initSdlAndGl"); } private uint flags = 0; void initSdlAndGl() { // init func // Initialise SDL if (SDL_Init (SDL_INIT_VIDEO | SDL_INIT_JOYSTICK /+| SDL_INIT_EVENTTHREAD+/)) { logger.fatal ("SDL initialisation failed:"); char* msg = SDL_GetError (); logger.fatal (msg ? fromStringz(msg) : "no reason available"); setInitFailure (); return; } debug logger.trace ("SDL initialised"); // Must be called after SDL has been initialised, so cannot be a separate Init function. openJoysticks (); // after SDL init cleanup.addFunc (&cleanupSDL, "cleanupSDL"); setupWindow(); } void setupWindow() { // indirect init func (depends on initSdlAndGl) // Window creation flags and size flags = SDL_OPENGL; if (vidOpts.hardware) flags |= SDL_HWSURFACE | SDL_DOUBLEBUF; else flags |= SDL_SWSURFACE; int w, h; if (vidOpts.fullscreen) { flags |= SDL_FULLSCREEN; w = vidOpts.screenW; h = vidOpts.screenH; } else { if (vidOpts.resizable) flags |= SDL_RESIZABLE; if (vidOpts.noFrame) flags |= SDL_NOFRAME; w = vidOpts.windowW; h = vidOpts.windowH; } // OpenGL attributes SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER,1); // Open a window debug logger.trace ("Opening a window (this can crash if the libraries are messed up)"); if (SDL_SetVideoMode (w, h, 32, flags) is null) { logger.fatal ("Unable to set video mode:"); char* msg = SDL_GetError (); logger.fatal (msg ? fromStringz(msg) : "no reason available"); setInitFailure (); return; } // Now (must be done after GL context is created) we can try to load later version. // The initial loading provides opengl 1.1 features. /+ No later GL features are currently used. try { DerelictGL.loadVersions(GLVersion.Version21); } catch (DerelictException de) { logger.fatal ("Loading OpenGL version > 1.1 failed:"); logger.fatal (de.msg); setInitFailure (); return; } +/ // OpenGL stuff: glSetup(); setProjection (w, h); // Window-manager settings SDL_WM_SetCaption (toStringz ("mde"), null); // SDL_WM_GrabInput (use later) } void resizeWindow (int w, int h) { if (vidOpts.fullscreen) { Options.setInt ("video", "screenW", w); Options.setInt ("video", "screenH", h); } else { Options.setInt ("video", "windowW", w); Options.setInt ("video", "windowH", h); } if (SDL_SetVideoMode (w, h, 32, flags) is null) { logger.fatal ("Unable to reset video mode:"); char* msg = SDL_GetError (); logger.fatal (msg ? fromStringz(msg) : "no reason available"); imde.run = false; } // Reset the projection and viewport setProjection (w, h); } void cleanupSDL () { // cleanup func closeJoysticks(); SDL_Quit(); } /+ Load of info-printing stuff (currently doesn't have a use) // Print a load of info: logger.info ("Available video modes:"); char[128] tmp; SDL_Rect** modes = SDL_ListModes (null, SDL_FULLSCREEN); if (modes is null) logger.info ("None!"); else if (modes is cast(SDL_Rect**) -1) logger.info ("All modes are available"); else { for (uint i = 0; modes[i] !is null; ++i) { logger.info (logger.format (tmp, "\t{}x{}", modes[i].w, modes[i].h)); } } SDL_VideoInfo* vi = SDL_GetVideoInfo (); if (vi !is null) { logger.info ("Video info:"); logger.info ("Hardware surface support: "~ (vi.flags & SDL_HWSURFACE ? "yes" : "no")); logger.info (logger.format (tmp, "Video memory: {}", vi.video_mem)); if (vi.vfmt !is null) { logger.info ("Best video mode:"); logger.info (logger.format (tmp, "Bits per pixel: {}", vi.vfmt.BitsPerPixel)); } } +/ /** All video options. */ OptionsVideo vidOpts; class OptionsVideo : Options { alias store!("fullscreen","hardware","resizable","noFrame") BOOL; alias store!("screenW","screenH","windowW","windowH") INT; //alias store!() CHARA; mixin (decBool!(BOOL.a)); mixin (decInt!(INT.a)); //mixin (decCharA!(CHARA.a)); this () { mixin (aaBool!(BOOL.a)); mixin (aaInt!(INT.a)); //mixin (aaCharA!(CHARA.a)); } static this() { vidOpts = new OptionsVideo; Options.addOptionsClass (vidOpts, "video"); } }