view mde/gui/widget/textContent.d @ 105:08651e8a8c51

Quit button, big changes to content system. Moved mde.gui.content to mde.content to reflect it's not only used by the gui. Split Content module into Content and AStringContent. New AContent and EventContent class. Callbacks are now generic and implemented in AContent. Renamed TextContent to StringContent and ValueContent to AStringContent.
author Diggory Hardy <diggory.hardy@gmail.com>
date Sat, 29 Nov 2008 12:36:39 +0000
parents 42e241e7be3e
children 1655693702fc
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/* LICENSE BLOCK
Part of mde: a Modular D game-oriented Engine
Copyright © 2007-2008 Diggory Hardy

This program is free software: you can redistribute it and/or modify it under the terms
of the GNU General Public License as published by the Free Software Foundation, either
version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>. */

/** Content widgets based on a text block. */
module textContent;

import mde.gui.widget.Widget;
import mde.gui.widget.TextWidget;
import mde.gui.exception;
import mde.gui.renderer.IRenderer;

import mde.content.AStringContent;

debug {
    import tango.util.log.Log : Log, Logger;
    private Logger logger;
    static this () {
	logger = Log.getLogger ("mde.gui.widget.textContent");
    }
}

/// Just displays the content
class DisplayContentWidget : ATextWidget
{
    this (IWidgetManager mgr, widgetID id, WidgetData data, IContent c) {
	WDMinCheck(data, 1);
	content = c;
	if (!content) throw new ContentException ();
	adapter = mgr.renderer.getAdapter (content.toString(0));
	super (mgr, id, data);
    }
    
protected:
    IContent content;
}

/// Capable of editing any ValueContent class
class AStringContentWidget : ATextWidget
{
    this (IWidgetManager mgr, widgetID id, WidgetData data, IContent c) {
        WDMinCheck(data, 1);
        content = cast(AStringContent) c;
        if (!content) //content = new TextContent (null, null);
	    throw new ContentException ();
        adapter = mgr.renderer.getAdapter (content.toString(0));
        super (mgr, id, data);
    }
    
    /** On click, request keyboard input. */
    int clickEvent (wdabs, wdabs, ubyte, bool state) {
	adapter.index = content.editIndex;
	mgr.requestRedraw;
	return 1;	// get keyboard input via keyEvent
    }
    
    void keyEvent (ushort s, char[] i) {
	adapter.text = content.keyStroke (s, i);
	adapter.index = content.editIndex;
	adapter.getDimensions (mw, mh);	// NOTE: only passively change size: next resize will see new minimal size
	mgr.requestRedraw;
    }
    void keyFocusLost () {
	adapter.index;
	content.endEdit;	// update other users of content relying on callbacks
	mgr.requestRedraw;
    }
    
protected:
    AStringContent content;
}