view mde/gui/widget/miscWidgets.d @ 105:08651e8a8c51

Quit button, big changes to content system. Moved mde.gui.content to mde.content to reflect it's not only used by the gui. Split Content module into Content and AStringContent. New AContent and EventContent class. Callbacks are now generic and implemented in AContent. Renamed TextContent to StringContent and ValueContent to AStringContent.
author Diggory Hardy <diggory.hardy@gmail.com>
date Sat, 29 Nov 2008 12:36:39 +0000
parents 2a364c7d82c9
children b16a534f5302
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/* LICENSE BLOCK
Part of mde: a Modular D game-oriented Engine
Copyright © 2007-2008 Diggory Hardy

This program is free software: you can redistribute it and/or modify it under the terms
of the GNU General Public License as published by the Free Software Foundation, either
version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>. */

/** Some GUI Miscelaneas widgets. */
module mde.gui.widget.miscWidgets;

import mde.gui.widget.Widget;
import mde.gui.exception;
import mde.gui.renderer.IRenderer;

import tango.io.Stdout;


/// A fixed-size blank widget.
class FixedBlankWidget : FixedWidget
{
    this (IWidgetManager mgr, widgetID id, WidgetData data) {
        WDCheck (data, 3);
        super (mgr, id, data);
    }
    
    void draw () {
        super.draw;
        
        mgr.renderer.drawBlank (x,y, w,h);
    }
}

/// A completely resizable blank widget (initial size zero).
class SizableBlankWidget : SizableWidget
{
    this (IWidgetManager mgr, widgetID id, WidgetData data) {
        WDCheck (data, 1);
        super (mgr, id, data);
    }
    
    void draw () {
        super.draw;
        
        mgr.renderer.drawBlank (x,y, w,h);
    }
}

/// A debug widget. Essentially as SizableBlankWidget but doesn't mind any amount of data and prints it.
class DebugWidget : SizableWidget
{
    this (IWidgetManager mgr, widgetID id, WidgetData data) {
        super (mgr, id, data);
        
        Stdout ("Debug widget - parameters: int: [");
        foreach (x; data.ints)
            Stdout (" ")(x);
        Stdout (" ], char[]: [");
        foreach (x; data.strings)
            Stdout (" \"")(x)('"');
        Stdout (" ]").newline;
    }
    
    void draw () {
        super.draw;
        
        mgr.renderer.drawBlank (x,y, w,h);
    }
}

/// First interactible widget
class ButtonWidget : AButtonWidget
{
    this (IWidgetManager mgr, widgetID id, WidgetData data) {
        WDCheck (data, 3);
        w = mw = cast(wdim) data.ints[1];
        h = mh = cast(wdim) data.ints[2];
        super (mgr, id, data);
    }
    
    void activated () {
        Stdout ("Button clicked!").newline;
    }
}