view mde/content/Items.d @ 105:08651e8a8c51

Quit button, big changes to content system. Moved mde.gui.content to mde.content to reflect it's not only used by the gui. Split Content module into Content and AStringContent. New AContent and EventContent class. Callbacks are now generic and implemented in AContent. Renamed TextContent to StringContent and ValueContent to AStringContent.
author Diggory Hardy <diggory.hardy@gmail.com>
date Sat, 29 Nov 2008 12:36:39 +0000
parents mde/gui/content/Items.d@ee209602770d
children 20f7d813bb0f
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/* LICENSE BLOCK
Part of mde: a Modular D game-oriented Engine
Copyright © 2007-2008 Diggory Hardy

This program is free software: you can redistribute it and/or modify it under the terms
of the GNU General Public License as published by the Free Software Foundation, either
version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>. */

/**************************************************************************************************
 * A generic way to access content items.
 *************************************************************************************************/
module mde.content.Items;

import mde.content.Content;
import mde.gui.exception;

import mde.imde;
import mde.lookup.Options;
import mde.lookup.Translation;

debug {
    import tango.util.log.Log : Log, Logger;
    private Logger logger;
    static this () {
	logger = Log.getLogger ("mde.gui.content.Items");
    }
}

    /** Get a specific content item.
     *
     * E.g. get ("Options.MiscOptions.L10n") returns miscOpts.L10n,
     * Items.get ("Options.MiscOptions") returns a ContentList of all misc options. */
    AContent get (char[] item) {
	char[] h = head (item);
	if (h == "Options") {
	    if (item is null) {
		if (Options.allContentList is null) {
		    AContent[] list;
		    list.length = Options.optionsClasses.length;
		    size_t i;
		    foreach (n,opts; Options.optionsClasses) {
			if (opts.contentList is null)
			    loadTransl (opts, n);
			list[i++] = opts.contentList;
		    }
		    Options.allContentList = new ContentList (h, list);
		    Options.allContentList.name ("Options");	//FIXME
		}
		return Options.allContentList;
	    }
	    h = head (item);
	    auto p = h in Options.optionsClasses;
	    if (p) {
		if (p.contentList is null)
		    loadTransl (*p, h);
		
		if (item == null)
		    return p.contentList;
		
		auto q = (h = head (item)) in p.content;
		if (q && item is null)	// enforce item is an exact match
		    return *q;
	    }
	} else if (h == "quit" && item is null) {
	    quit.name ("Quit");	//FIXME
	    return quit;
	}
	throw new ContentItemException (h);
    }
    
private:
    /** Takes the string "head.tail" where tail may contain '.' but head does not, returns "head",
     * with str set to "tail". */
    char[] head (ref char[] str) {
	size_t i = 0;
	while (i < str.length && str[i] != '.')
	    ++i;
	char[] ret = str[0..i];
	if (i == str.length)
	    str = null;
	else
	    str = str[i+1..$];
	return ret;
    }
    
    void loadTransl (Options p, char[] n) {
	debug logger.trace ("Loading translation strings for Options."~n);
	Translation trans = Translation.load ("L10n/"~n);
	Translation.Entry transled = trans.getStruct (n);
	p.contentList = new ContentList (n, p.content);
	p.contentList.name (transled.name, transled.desc);
	foreach (s, v; p.content) {
	    transled = trans.getStruct (s);
	    v.name (transled.name, transled.desc);
	}
    }