view mde/setup/exception.d @ 88:01f4f5f1acc9

Changes to init and to allow compiling with gdc. Tweaked init code to allow using circular iterators (disabled until my patch makes it into tango). Changes to allow compiling with gdc. Building is successful and unittests complete, but in my experience a SIGSEGV occurs within SDL.
author Diggory Hardy <diggory.hardy@gmail.com>
date Mon, 29 Sep 2008 12:09:44 +0100
parents 56c0ddd90193
children
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/* LICENSE BLOCK
Part of mde: a Modular D game-oriented Engine
Copyright © 2007-2008 Diggory Hardy

This program is free software: you can redistribute it and/or modify it under the terms
of the GNU General Public License as published by the Free Software Foundation, either
version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>. */

/** Contains the exception classes for Init, and the StageState type to remove the need for init
 * functions to import other Init modules. */
module mde.setup.exception;

import mde.exception;

/// Thrown when Init fails.
class InitException : mdeException {
    char[] getSymbol () {
        return super.getSymbol ~ ".setup.Init";
    }
    
    this (char[] msg) {
        super(msg);
    }
}

/// State of an InitStage.
enum StageState : byte {
    INACTIVE = 0,                   /// run init on startup
    ACTIVE = 1,                     /// run cleanup on shutdown
    ERROR = -1,                     /// locked; don't run init or cleanup
}

/// May be thrown when an init or cleanup function fails to explicitly set the stage's state.
class InitStageException : InitException {
    this (StageState s) {
        state = s;
        super("");
    }
    StageState state;
}