diff mde/gui/WidgetLoader.d @ 159:b06b04c75e86

Finished last commit, rearranged code for the WidgetManager class. There is now a GUI options section. Created a third WidgetManager class called WidgetLoader to handle file loading/saving. Moved most of the code in WMScreen's draw/clickEvent/motionEvent functions to WidgetManager.
author Diggory Hardy <diggory.hardy@gmail.com>
date Thu, 21 May 2009 20:55:10 +0200
parents
children 7f7b2011b759
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/mde/gui/WidgetLoader.d	Thu May 21 20:55:10 2009 +0200
@@ -0,0 +1,257 @@
+/* LICENSE BLOCK
+Part of mde: a Modular D game-oriented Engine
+Copyright © 2007-2008 Diggory Hardy
+
+This program is free software: you can redistribute it and/or modify it under the terms
+of the GNU General Public License as published by the Free Software Foundation, either
+version 2 of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program.  If not, see <http://www.gnu.org/licenses/>. */
+
+/******************************************************************************
+ * A gui manager extension to load widgets from files.
+ *
+ * Public methods in this class should be thread safe (by locking on a mutex).
+ *****************************************************************************/
+module mde.gui.WidgetLoader;
+
+import mde.gui.WidgetManager;
+import mde.gui.WidgetDataSet;
+import mde.gui.exception;
+
+import mt = mde.file.mergetag.DataSet;
+import mde.file.mergetag.Reader;
+import mde.file.mergetag.Writer;
+import mde.file.paths;
+
+import tango.util.log.Log : Log, Logger;
+
+private Logger logger;
+static this () {
+    logger = Log.getLogger ("mde.gui.WidgetLoader");
+}
+
+/******************************************************************************
+ * Contains the code for loading and saving an entire gui (more than one may
+ * exist), but not the code for drawing it or handling user input.
+ * 
+ * This abstract class exists solely for separating out some of the functionality.
+ *****************************************************************************/
+abstract scope class AWidgetLoader : AWidgetManager
+{
+    /** Construct a new widget loader.
+     *
+     * params:
+     *  fileName = Name of file specifying the gui, excluding path and extension.
+     */
+    protected this (char[] file) {
+        mutex = new Mutex;  // Used on functions intended to be called from outside the gui package.
+        fileName = file;
+	super (file);
+    }
+    
+    /* Load the widgets' data from the file specified to the CTOR.
+    * 
+    * params:
+    *  allDesigns = Load all sections
+    */
+    private void loadData (bool allDesigns = false) {
+        if (allLoaded || (defaultDesign !is null && allDesigns == false))
+            return; // test if already loaded
+            
+            // Set up a reader
+            scope IReader reader;
+        try {
+            reader = confDir.makeMTReader (fileName, PRIORITY.HIGH_LOW, null, true);
+            
+            // Read from the HEADER:
+            // Get the renderer
+            char[]* p = "Renderer" in reader.dataset.header._charA;
+            if (p is null || *p is null) {
+                logger.warn ("No renderer specified: using \"Simple\"");
+                rendName = "Simple";
+            }
+            else
+                rendName = *p;
+            
+            // Get which section to use
+            p = "Design" in reader.dataset.header._charA;
+            if (p is null || *p is null) {
+                logger.warn ("No gui design specified: trying \"Default\"");
+                defaultDesign = "Default";
+            }
+            else
+                defaultDesign = *p;
+            
+            // Read the body:
+            // Load the chosen design
+            reader.dataSecCreator = delegate mt.IDataSection(mt.ID id) {
+                WidgetDataSet* p = id in data;
+                if (p is null) {
+                    data[id] = new WidgetDataSet;
+                    return *(id in data);
+                }
+                return *p;
+            };
+            
+            if (allDesigns) {
+                reader.read;
+                allLoaded = true;
+            } else
+                reader.read([defaultDesign]);
+        } catch (NoFileException) {
+            logger.error ("Unable to load GUI: no config file: "~fileName);
+            // just return: not a fatal error (so long as the game can run without a GUI!)
+        } catch (Exception e) {
+            logger.error ("Unable to load GUI: errors parsing config file ("~confDir.getFileName(fileName,PRIORITY.HIGH_LOW)~"):");
+            logger.error (e.msg);
+            throw new GuiException ("Failure parsing config file");
+        }
+    }
+    
+    /** Load the gui from some design.
+    * 
+    * If a design was previously loaded, its changes are saved first.
+    * 
+    * Params:
+    *  name = Design to load. If null, the default will be loaded.
+    */
+    void loadDesign (char[] name = null) {
+        if (changes !is null)	// A design was previously loaded
+            save;       // own lock
+            
+	mutex.lock;
+        scope(exit) mutex.unlock;
+        
+        // Load data (loadData tests if it's already loaded first):
+        if (name is null) {
+            loadData (false);
+            name = defaultDesign;
+        } else
+            loadData (true);
+        
+        
+        // Get data:
+        auto p = name in data;
+        while (p is null) {
+            if (name == defaultDesign)
+                throw new GuiException ("Unable to load [specified or] default design");
+            name = defaultDesign;       // try again with the default
+            p = name in data;
+        }
+        curData = *p;
+        
+        // Get/create a changes section:
+        if (changesDS is null)
+            changesDS = new mt.DataSet;
+        
+        mt.IDataSection* q = name in changesDS.sec;
+        if (!q || ((changes = cast(WidgetDataChanges) *q) is null)) {
+            changes = new WidgetDataChanges (curData);
+            changesDS.sec[name] = changes;
+        }
+        
+        // Create the widgets:
+        createRootWidget;
+        underMouse = child;	// must be something
+    }
+    
+    /** Save changes, if any exist.
+    * 
+    * Is run when the manager is destroyed, but could be run at other times too. */
+    void save () {
+	preSave;
+	
+        mutex.lock;
+        scope(exit) mutex.unlock;
+        
+        // Make all widgets save any changed data:
+        child.saveChanges;
+        
+        if (changes.noChanges)
+            return;
+        
+        if (loadUserFile) { // merge entries from user file into current changes
+            try {
+                scope IReader reader = confDir.makeMTReader (
+                fileName, PRIORITY.HIGH_ONLY, changesDS, true);
+                
+                // Create if necessary, only corresponding to existing designs read:
+                reader.dataSecCreator = delegate mt.IDataSection(mt.ID id) {
+                    WidgetDataSet* p = id in data;
+                    if (p is null)
+                        throw new Exception ("File has changed since it was loaded!");
+                    return new WidgetDataChanges (*p);
+                };
+                
+                reader.read;
+            } catch (NoFileException) {
+                // No user file exists; not an error.
+            } catch (Exception e) {
+                logger.error ("Error reading "~confDir.getFileName(fileName,PRIORITY.HIGH_ONLY)~" prior to saving:");
+                logger.error (e.msg);
+                logger.error ("Overwriting the file.");
+                // Continue...
+            }
+            loadUserFile = false;   // don't need to do it again
+        }
+        
+        try {   // Save
+        IWriter writer;
+        writer = confDir.makeMTWriter (fileName, changesDS);
+        writer.write;
+        } catch (Exception e) {
+            logger.error ("Saving to "~confDir.getFileName(fileName,PRIORITY.HIGH_ONLY)~" failed:");
+            logger.error (e.msg);
+            // No point in throwing since it doesn't affect anything else.
+        }
+    }
+    
+    /** Get the names of all designs available. */
+    char[][] designs() {
+        synchronized(mutex) {
+            loadData (true);
+            return data.keys;
+        }
+    }
+    
+protected:
+    // Called by derived classes, not thread safe for the same instance
+    //BEGIN WidgetManagement methods
+    /** Second stage of loading the widgets.
+    * 
+    * loadDesign handles the data; this method needs to:
+    * ---
+    * // 1. Create the root widget:
+    * child = makeWidget ("root");
+    * child.setup (0, 3);
+    * // 2. Set the size:
+    * child.setWidth  (child.minWidth,  1);
+    * child.setHeight (child.minHeight, 1);
+    * // 3. Set the position (necessary part of initialization):
+    * child.setPosition (0,0);
+    * ---
+    */
+    void createRootWidget();
+    
+    /** Called before saving (usually when the GUI is about to be destroyed, although not
+    *  necessarily). */
+    void preSave ();
+    //END WidgetManagement methods
+    
+    
+    // Dataset/design data:
+    final char[] fileName;
+    char[] defaultDesign;		// The design specified in the file header.
+    
+    // Loaded data, indexed by design name. May not be loaded for all gui designs:
+    scope WidgetDataSet[char[]] data;
+    private bool allLoaded = false;	// applies to data
+    scope mt.DataSet changesDS;		// changes and sections from user file (used for saving)
+    bool loadUserFile = true;		// still need to load user file for saving?
+}