diff mde/font/font.d @ 63:66d555da083e

Moved many modules/packages to better reflect usage.
author Diggory Hardy <diggory.hardy@gmail.com>
date Fri, 27 Jun 2008 18:35:33 +0100
parents mde/resource/font.d@7cab2af4ba21
children cc3763817b8a
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/mde/font/font.d	Fri Jun 27 18:35:33 2008 +0100
@@ -0,0 +1,302 @@
+/* LICENSE BLOCK
+Part of mde: a Modular D game-oriented Engine
+Copyright © 2007-2008 Diggory Hardy
+
+This program is free software: you can redistribute it and/or modify it under the terms
+of the GNU General Public License as published by the Free Software Foundation, either
+version 2 of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program.  If not, see <http://www.gnu.org/licenses/>. */
+
+/// Sets up freetype (in a basic way).
+module mde.font.font;
+
+public import mde.types.Colour;
+import mde.lookup.Options;
+import mde.font.FontTexture;
+import mde.font.exception;
+
+import mde.mergetag.Reader;
+import mde.mergetag.DataSet;
+import mde.mergetag.exception;
+import mde.setup.paths;
+
+import derelict.freetype.ft;
+import derelict.opengl.gl;
+
+import tango.scrapple.text.convert.parseTo : parseTo;
+import tango.stdc.stringz;
+import Util = tango.text.Util;
+import tango.util.log.Log : Log, Logger;
+
+// "Publically import" this symbol:
+alias mde.font.FontTexture.TextBlock TextBlock;
+
+private Logger logger;
+static this () {
+    logger = Log.getLogger ("mde.font.font");
+}
+
+/** FontStyle class.
+ *
+ * Particular to a font and size, and any other effects like bold/italic if ever implemented.
+ * 
+ * Note: it is not currently intended to be thread-safe. */
+class FontStyle : IDataSection
+{
+    //BEGIN Static: manager
+    static {
+        debug (drawGlyphCache) void drawTexture() {
+            if (fontTex !is null)
+                fontTex.drawTexture;
+        }
+        
+        /** Load the freetype library. */
+        void initialize () {
+            if (!confDir.exists (fileName))
+                throw new fontException ("No font settings file (fonts.[mtt|mtb])");
+            
+            if (FT_Init_FreeType (&library))
+                throw new fontException ("error initialising the FreeType library");
+            
+            // Check version
+            FT_Int maj, min, patch;
+            FT_Library_Version (library, &maj, &min, &patch);
+            if (maj != 2 || min != 3) {
+                char[128] tmp;
+                logger.warn (logger.format (tmp, "Using an untested FreeType version: {}.{}.{}", maj, min, patch));
+            }
+            
+            // Set LCD filtering method if LCD rendering is enabled.
+            const RMF = FT_LOAD_TARGET_LCD | FT_LOAD_TARGET_LCD_V;
+            if (fontOpts.renderMode & RMF &&
+                FT_Library_SetLcdFilter(library, cast(FT_LcdFilter)fontOpts.lcdFilter)) {
+                /* An error occurred, presumably because LCD rendering support
+                * is not compiled into the library. */
+                logger.warn ("Bad/unsupported LCD filter option; disabling LCD font rendering.");
+                logger.warn ("Your FreeType 2 library may compiled without support for LCD/sub-pixel rendering.");
+                
+                // Reset the default filter (in case an invalid value was set in config files).
+                Options.setInt ("font", "lcdFilter", FT_LcdFilter.FT_LCD_FILTER_DEFAULT);
+                
+                /* If no support for LCD filtering, then LCD rendering only emulates NORMAL with 3
+                 * times wider glyphs. So disable and save the extra work. */
+                Options.setInt ("font", "renderMode", FT_LOAD_TARGET_NORMAL);
+            }
+            
+            /* Load font settings
+             *
+             * Each mergetag section corresponds to a font; each is loaded whether used or not
+             * (however the actual font files are only loaded on use). A fallback id must be
+             * provided in the header which must match a loaded font name; if a non-existant font
+             * is requested a warning will be logged and this font returned. */
+            char[] fallbackName;
+            try {
+                IReader reader;
+                reader = confDir.makeMTReader (fileName, PRIORITY.LOW_HIGH, null, true);
+                reader.dataSecCreator = delegate IDataSection(ID id) {
+                    auto f = new FontStyle;
+                    fonts[id] = f;
+                    return f;
+                };
+                reader.read;
+                
+                // get fallback name
+                char[]* p = "fallback" in reader.dataset.header.Arg!(char[]).Arg;
+                if (p is null)
+                    throw new fontException ("No fallback font style specified");
+                fallbackName = *p;
+            }
+            catch (MTException e) {
+                throw new fontException ("Mergetag exception: "~e.msg);
+            }
+            
+            // Find the fallback
+            FontStyle* p = fallbackName in fonts;
+            if (p is null)
+                throw new fontException ("Fallback font style specified is not found");
+            fallback = *p;
+            // Load the fallback now, to ensure it's available.
+            // Also note that get() doesn't make sure the fallback is loaded before returning it.
+            fallback.load;
+        }
+        private const fileName = "fonts";
+        
+        //FIXME: don't use GC for FontStyle resources
+        /** Cleanup: delete all fonts. */
+        void cleanup () {
+            FT_Done_FreeType (library);
+        }
+        
+        /** Get a FontStyle instance, for a section in the fonts.mtt file.
+          *
+          * Also loads the font if it's not already loaded, so the first call may take some time.
+          *
+          * Uses fallback font-style if the desired style isn't known about or fails to load, so
+          * this function should never fail or throw, in theory (unless out of memory). The
+          * fallback should already be loaded. */
+        FontStyle get(char[] name) {
+            FontStyle* p = name in fonts;
+            if (p is null) {
+                logger.warn ("Font style "~name~" requested but not found; reverting to the fallback style.");
+                fonts[name] = fallback;	// set to prevent another warning getting logged
+                return fallback;
+            }
+            // Got it, but we need to make sure it's loaded:
+            try {
+                p.load;
+            } catch (Exception e) {
+                logger.warn ("Font style "~name~" failed to load; reverting to the fallback style.");
+                return fallback;
+            }
+            return *p;
+        }
+        
+    private:
+        FT_Library	library;
+        FontTexture	fontTex;
+        FontStyle[ID]	fonts;		// all font styles known about; not necessarily loaded
+        FontStyle	fallback;	// used when requested font isn't in fonts
+    }
+    //END Static
+    
+    this() {}
+    
+    //BEGIN Mergetag code
+    //NOTE: would it be better not to use a new mergetag file for this?
+    //FIXME: revise when gui can set options
+    void addTag (char[] tp, ID id, char[] dt) {
+        if (tp == "char[]") {
+            if (id == "path")
+                path = parseTo!(char[]) (dt);
+        }
+        else if (tp == "int") {
+            if (id == "size")
+                size = parseTo!(int) (dt);
+        }
+    }
+    void writeAll (ItemDelg) {}		// no writing the config for now
+    //END Mergetag code
+    
+    /** Load the font file.
+     *
+     * Even if the same font is used at multiple sizes, multiple copies of FT_Face are used.
+     * Sharing an FT_Face would require calling FT_Set_Pixel_Sizes each time a glyph is rendered or
+     * swapping the size information (face.size)? */
+    void load ()
+    in {
+        assert (library !is null, "font: library is null");
+    } body {
+        if (FT_New_Face (library, toStringz(path), 0, &face))
+            throw new fontLoadException ("Unable to read font: "~path);
+        
+        if (!FT_IS_SCALABLE (face))
+            throw new fontLoadException ("Currently no support for non-scalable fonts (which " ~
+                    path ~ " is). Please report if you want to see support.");
+        /* The following will need to be addressed when adding support for non-scalables:
+         *	Use of face.size.metrics.height property.
+         */
+        
+        if (FT_Set_Pixel_Sizes (face, 0,size))
+            throw new fontLoadException ("Unable to set pixel size");
+        
+        // Create if necessary:
+        if (fontTex is null)
+            fontTex = new FontTexture;
+    }
+    
+    /** Update a TextBlock cache, as used by the textBlock function.
+     *
+     * The only use of this is to get the text block's size ahead of rendering, via TextBlock's w
+     * and h properties.
+     *
+     * This function will only actually update the cache if it is invalid, caused either by the
+     * font being changed or if cache.cacheVer < 0. */
+    void updateBlock (char[] str, ref TextBlock cache) {
+        try {
+            fontTex.updateCache (face, str, cache);
+        } catch (Exception e) {
+            logger.warn ("Exception while drawing text: "~e.msg);
+        }
+    }
+    
+    /** Draw a block of text (may inlcude new-lines).
+     *
+     * The text block is drawn with top-left corner at x,y. To put the text's baseline at a given
+     * y coordinate would require some changes. Line height is currently variable, depending on the
+     * highest glyph in the line (should probably be fixed: FIXME).
+     *
+     * Specify the text's colour with col; currently this is only Colour.WHITE or Colour.BLACK
+     * (FIXME). FIXME: add alpha support.
+     *
+     * As a CPU-side code optimisation, store a TextBlock (unique to str) and pass a reference as
+     * the cache argument. This is the recommended method, although for one-time calls when you
+     * don't need to know the size, the other version of textBlock may be used.
+     * ---------------------------------
+     * char[] str;
+     * TextBlock strCache;
+     * textBlock (x, y, str, strCache);
+     * ---------------------------------
+     * The TextBlock cache will be updated as necessary. Besides the initial update, this will only
+     * be if the font changes, or it is manually invalidated. This can be done by setting the
+     * TextBlock's cacheVer property to -1, which should be done if str is changed.
+     *
+     * The TextBlock's w and h properties are set to the size (in pixels) of the text block; other
+     * than this cache only serves as a small optimisation. However, the only way to get the size
+     * of a text block is to use a TextBlock cache and update it, either with this function or with
+     * the updateBlock function. */
+    void textBlock (int x, int y, char[] str, ref TextBlock cache, Colour col) {
+        try {
+            fontTex.drawCache (face, str, cache, x, y, col);
+        } catch (Exception e) {
+            logger.warn ("Exception while drawing text: "~e.msg);
+        }
+    }
+    /** ditto */
+    void textBlock (int x, int y, char[] str, Colour col) {
+        try {
+            // Using the cache method for one-time use is slightly less than optimal, but doing so
+            // isn't really recommended anyway (and maintaining two versions of fontTex.drawText
+            // would be horrible).
+            TextBlock cache;
+            fontTex.drawCache (face, str, cache, x, y, col);
+        } catch (Exception e) {
+            logger.warn ("Exception while drawing text: "~e.msg);
+        }
+    }
+    
+    /** A variation of textBlock for transparency.
+     *
+     * Set the alpha by calling glColor*() first. See FontTexture.drawCacheA()'s documentation for
+     * details. */
+    void textBlockA (int x, int y, char[] str, ref TextBlock cache, Colour col) {
+        try {
+            fontTex.drawCacheA (face, str, cache, x, y, col);
+        } catch (Exception e) {
+            logger.warn ("Exception while drawing text: "~e.msg);
+        }
+    }
+    
+    /** The font-specified vertical distance between the baseline of consecutive lines. */
+    int getLineSeparation () {
+        return face.size.metrics.height >> 6;
+    }
+    
+    ~this () {
+        FT_Done_Face (face);
+    }
+    
+private:
+    char[]	path;	// path to font file
+    int		size;	// font size
+    
+    FT_Face	face;
+}
+
+/+class OptionsFont : Options {
+    alias store!(+/
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