Mercurial > projects > mde
diff mde/gl/draw.d @ 75:25cb7420dc91
A massive overhaul/rewrite for the gui's data management and setup code. Currently much that was working is broken.
imde's classes are created in a static this instead of mde's main.
gl setup code moved from gl/basic.d to gl/draw.d
mergetag.DefaultData: now HIGH_LOW priority instead of LOW_HIGH. Reduced type list to only used types; small fix for indent function.
setup.paths: new NoFileException thrown instead of MTFileIOException
author | Diggory Hardy <diggory.hardy@gmail.com> |
---|---|
date | Mon, 28 Jul 2008 18:17:48 +0100 |
parents | 108d123238c0 |
children |
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--- a/mde/gl/draw.d Mon Jul 07 15:54:47 2008 +0100 +++ b/mde/gl/draw.d Mon Jul 28 18:17:48 2008 +0100 @@ -13,12 +13,13 @@ You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ -/** The OpenGL draw loop. +/** The OpenGL draw loop and some basic OpenGL code to set up a projection. * * Everything here is really intended as makeshift code to enable GUI development. */ module mde.gl.draw; -import mde.gui.Gui; +import mde.gui.WidgetManager; +import mde.imde; import derelict.sdl.sdl; import derelict.opengl.gl; @@ -32,6 +33,46 @@ logger = Log.getLogger ("mde.gl.draw"); } +//BEGIN GL & window setup +void glSetup () { + glDisable(GL_LIGHTING); + glDisable(GL_DEPTH_TEST); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glEnable(GL_TEXTURE_2D); + glShadeModel(GL_SMOOTH); + + glClearColor (0.0f, 0.0f, 0.0f, 0.0f); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + + // Used for font rendering: + glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + //NOTE: wrap mode may have an effect, but shouldn't be noticed... +} + +void setProjection (int w, int h) { + glMatrixMode (GL_PROJECTION); + glLoadIdentity (); + + glViewport (0,0,w,h); + + // Make the top-left the origin (see gui/GUI notes.txt): + // Note that this only affects vertex operations − direct rasterisation operations are + // unaffected! + glOrtho (0.0,w, h,0.0, -1.0, 1.0); + + glMatrixMode(GL_MODELVIEW); + + // The gui is tied to this viewport. + gui.setSize (w,h); +} +//END GL & window setup + //BEGIN Drawing loop // Temporary draw function void draw (TimeSpan) {