Mercurial > projects > mde
diff mde/gui/Gui.d @ 45:0fd51d2c6c8a
Several changes to resising windows and layout widgets. This commit still has some bugs.
Moved the implementable widgets from mde.gui.widget.Widget to miscWidgets, leaving base widgets in Widget.
Rewrote some of GridLayoutWidget's implementation. Made many operations general to work for either columns or rows. Some optimisations were intended but ended up being removed due to problems.
Allowed layout's to resize from either direction (only with window resizes).
committer: Diggory Hardy <diggory.hardy@gmail.com>
author | Diggory Hardy <diggory.hardy@gmail.com> |
---|---|
date | Thu, 22 May 2008 11:34:09 +0100 |
parents | 1530d9c04d4d |
children | e0839643ff52 |
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--- a/mde/gui/Gui.d Fri May 16 12:22:10 2008 +0100 +++ b/mde/gui/Gui.d Thu May 22 11:34:09 2008 +0100 @@ -63,26 +63,20 @@ } IReader reader; - try { - reader = confDir.makeMTReader (fileName, PRIORITY.HIGH_LOW, null, true); - reader.dataSecCreator = delegate mt.IDataSection(mt.ID id) { - return new Window (id); - }; - reader.read; - } catch (mt.MTException e) { - logger.error ("Loading GUI aborted:"); - logger.error (e.msg); - - return; - } + reader = confDir.makeMTReader (fileName, PRIORITY.HIGH_LOW, null, true); + reader.dataSecCreator = delegate mt.IDataSection(mt.ID id) { + return new Window (id); + }; + reader.read; // Get the renderer char[]* p = RENDERER in reader.dataset.header.Arg!(char[]).Arg; if (p is null || *p is null) { - logger.error ("Loading GUI aborted: no renderer specified"); - return; + logger.warn ("no renderer specified: defaulting to Simple"); + rendName = "Simple"; } - rendName = *p; + else + rendName = *p; // get list windows.length = reader.dataset.sec.length; // pre-allocate @@ -94,8 +88,8 @@ continue; } try { - w.finalise (this); - windows ~= w; // only add if load successful + w.finalise (this); // if this fails, the window (but nothing else) won't work + windows ~= w; // only add if load successful } catch (Exception e) { logger.error ("Window failed to load: " ~ e.msg); }