Mercurial > projects > mde
comparison mde/font/FontTexture.d @ 86:79d816b3e2d2
New InitStage system, Screen & Screen.Drawable, separate testing and guiDemo binaries.
This (and the previous) commit are the result of several quite significant changes to mde. All the unittests run, but it hasn't had a huge amount of testing so don't be surprised if bugs show up.
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Fri, 12 Sep 2008 17:36:14 +0100 |
parents | 56c0ddd90193 |
children | 97e6dce08037 |
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85:56c0ddd90193 | 86:79d816b3e2d2 |
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327 glBindTexture(GL_TEXTURE_2D, tex[0].texID); | 327 glBindTexture(GL_TEXTURE_2D, tex[0].texID); |
328 glEnable(GL_BLEND); | 328 glEnable(GL_BLEND); |
329 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_COLOR); | 329 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_COLOR); |
330 float[4] Cc = [ 1.0f, 1f, 1f, 1f ]; | 330 float[4] Cc = [ 1.0f, 1f, 1f, 1f ]; |
331 glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, Cc.ptr); | 331 glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, Cc.ptr); |
332 glColor3f (1f, 0f, 0f); | |
333 | 332 |
334 glBegin (GL_QUADS); | 333 glBegin (GL_QUADS); |
335 glTexCoord2f (0f, 0f); glVertex2i (0, 0); | 334 glTexCoord2f (0f, 0f); glVertex2i (0, 0); |
336 glTexCoord2f (1f, 0f); glVertex2i (dimW, 0); | 335 glTexCoord2f (1f, 0f); glVertex2i (dimW, 0); |
337 glTexCoord2f (1f, 1f); glVertex2i (dimW, dimH); | 336 glTexCoord2f (1f, 1f); glVertex2i (dimW, dimH); |