Mercurial > projects > mde
annotate mde/gui/widget/miscWidgets.d @ 59:672b6b162a36
Added very basic (and currently useless) content support.
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Sat, 14 Jun 2008 17:52:22 +0100 |
parents | d43523ed4b62 |
children | 25cb7420dc91 |
rev | line source |
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45
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1 /* LICENSE BLOCK |
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2 Part of mde: a Modular D game-oriented Engine |
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3 Copyright © 2007-2008 Diggory Hardy |
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4 |
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5 This program is free software: you can redistribute it and/or modify it under the terms |
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6 of the GNU General Public License as published by the Free Software Foundation, either |
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7 version 2 of the License, or (at your option) any later version. |
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8 |
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9 This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; |
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10 without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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11 See the GNU General Public License for more details. |
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12 |
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13 You should have received a copy of the GNU General Public License |
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14 along with this program. If not, see <http://www.gnu.org/licenses/>. */ |
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15 |
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16 /** Some GUI Miscelaneas widgets. */ |
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17 module mde.gui.widget.miscWidgets; |
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18 |
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19 import mde.gui.widget.Widget; |
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20 import mde.gui.exception; |
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21 import mde.gui.renderer.IRenderer; |
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22 |
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23 import tango.io.Stdout; |
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24 |
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25 |
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26 /// A fixed-size blank widget. |
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27 class FixedBlankWidget : FixedWidget |
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28 { |
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29 this (IWindow wind, int[] data) { |
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30 if (data.length != 3) throw new WidgetDataException; |
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31 super (wind, data); |
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32 } |
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33 |
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34 void draw () { |
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35 super.draw; |
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36 |
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37 window.renderer.drawBlank (x,y, w,h); |
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38 } |
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39 } |
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40 |
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41 /// A completely resizable blank widget (initial size zero). |
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42 class SizableBlankWidget : SizableWidget |
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43 { |
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44 this (IWindow wind, int[] data) { |
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45 if (data.length != 1) throw new WidgetDataException; |
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46 super (wind, data); |
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47 } |
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48 |
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49 void draw () { |
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50 super.draw; |
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51 |
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52 window.renderer.drawBlank (x,y, w,h); |
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53 } |
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54 } |
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55 |
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56 /// First interactible widget |
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57 class ButtonWidget : FixedWidget |
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58 { |
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59 bool pushed = false; // true if button is pushed in (visually) |
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60 // pushed is not the same as the button being clicked but not yet released. |
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61 // it is whether the mouse is over the button after being clicked. |
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62 |
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63 this (IWindow wind, int[] data) { |
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64 if (data.length != 3) throw new WidgetDataException; |
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65 super (wind, data); |
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66 } |
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67 |
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68 void draw () { |
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69 window.renderer.drawButton (x,y, w,h, pushed); |
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70 } |
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71 |
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72 void clickEvent (wdabs, wdabs, ubyte b, bool state) { |
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73 if (b == 1 && state == true) { |
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74 pushed = true; |
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75 window.requestRedraw; |
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76 window.gui.addClickCallback (&clickWhileHeld); |
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77 window.gui.addMotionCallback (&motionWhileHeld); |
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78 } |
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79 } |
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80 // Called when a mouse motion/click event occurs while (held == true) |
58
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81 bool clickWhileHeld (wdabs cx, wdabs cy, ubyte b, bool state) { |
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82 if (b == 1 && state == false) { |
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83 if (cx >= x && cx < x+w && cy >= y && cy < y+h) // button event |
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84 Stdout ("Button clicked!").newline; |
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85 |
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86 pushed = false; |
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87 window.requestRedraw; |
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88 window.gui.removeCallbacks (cast(void*) this); |
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89 |
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90 return true; |
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91 } |
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92 return false; |
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93 } |
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94 void motionWhileHeld (wdabs cx, wdabs cy) { |
45
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95 bool oldPushed = pushed; |
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96 if (cx >= x && cx < x+w && cy >= y && cy < y+h) pushed = true; |
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97 else pushed = false; |
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98 if (oldPushed != pushed) |
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99 window.requestRedraw; |
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100 } |
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101 } |