Tue, 03 Feb 2009 12:35:00 -0700 |
wilsonk |
Added X86-64 version. Needed significant changes.
|
Tue, 03 Feb 2009 12:34:12 -0700 |
wilsonk |
Added X86-64 versioning
|
Tue, 03 Feb 2009 12:33:42 -0700 |
wilsonk |
Added X86-64 version
|
Tue, 03 Feb 2009 12:33:21 -0700 |
wilsonk |
Added X86-64 versioning
|
Tue, 03 Feb 2009 18:42:25 +0100 |
Tomas Lindquist Olsen |
Fixed problem accessing global variables from naked asm on osx.
|
Tue, 03 Feb 2009 18:14:30 +0100 |
Tomas Lindquist Olsen |
Added support for naked asm on OSX. (hopefully!)
|
Tue, 03 Feb 2009 18:11:39 +0100 |
Christian Kamm |
Apply naked changes of [920] to dmd2/
|
Tue, 03 Feb 2009 18:00:17 +0100 |
Christian Kamm |
Apply StaticStructInit changes from [913] to dmd2/
|
Tue, 03 Feb 2009 08:54:57 +0100 |
Tomas Lindquist Olsen |
Implemented proper support for naked asm using llvm module level asm. Still not 100% complete, but already 1000 times better that what we had before. Don's BignumX86 implementation from Tango (when turned into a standalone unittest) seems to fully work with no changes, and great performance :)
|
Mon, 02 Feb 2009 02:35:44 +0100 |
Tomas Lindquist Olsen |
Fixed assertion failure when object.d is missing the ModuleInfo class
|
Mon, 02 Feb 2009 01:44:51 +0100 |
Tomas Lindquist Olsen |
Changed templates and typeinfo to use linkonce linkage instead of weak linkage, this should fix inlining problems, fixing bug #197 . If problems show up, it's easy to change it back by changing the define in mars.h . I'm 95% sure this is safe, given how we handle templates.
|
Mon, 02 Feb 2009 00:58:36 +0100 |
Tomas Lindquist Olsen |
Removed use of TARGET_LINUX and replaced with POSIX, fixes bug [172]
|
Mon, 02 Feb 2009 00:34:22 +0100 |
Tomas Lindquist Olsen |
Renamed Rebuild profile to match DSSS and Tango convention.
|
Mon, 02 Feb 2009 00:26:32 +0100 |
Tomas Lindquist Olsen |
Fix bug #199
|
Sun, 01 Feb 2009 23:30:36 +0100 |
Tomas Lindquist Olsen |
Fixed bug #191 by rewriting DtoConstArrayInitializer, patch unfortunately caused regressions, hopefully this doesn't :P
|