view demos/sdl.d @ 86:fd32135dca3e trunk

[svn r90] Major updates to the gen directory. Redesigned the 'elem' struct. Much more... !!! Lots of bugfixes. Added support for special foreach on strings. Added std.array, std.utf, std.ctype and std.uni to phobos. Changed all the .c files in the gen dir to .cpp (it *is* C++ after all)
author lindquist
date Sat, 03 Nov 2007 14:44:58 +0100
parents 0b9b286b67b6
children
line wrap: on
line source

module sdl;

version(build) pragma(link,"SDL");

extern(C):
struct SDL_Rect {
    short x, y;
    ushort w, h;
}
struct SDL_PixelFormat {
    //SDL_Palette *palette;
    void *palette;
    ubyte BitsPerPixel, BytesPerPixel, Rloss, Gloss, Bloss, Aloss, Rshift, Gshift, Bshift, Ashift;
    uint Rmask, Gmask, Bmask, Amask, colorkey; ubyte alpha;
}
struct SDL_Surface {
    uint flags;
    SDL_PixelFormat *format;
    int w, h;
    ushort pitch;
    void *pixels;
    int offset;
    void *hwdata;
    SDL_Rect clip_rect;
    uint unused;
    uint locked;
    void *map;
    uint format_version;
    int refcount;
}
uint SDL_MapRGBA(SDL_PixelFormat *format, ubyte r, ubyte g, ubyte b, ubyte a);
void SDL_GetRGBA(uint pixel, SDL_PixelFormat *fmt, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
int SDL_LockSurface(SDL_Surface *);
void SDL_UnlockSurface(SDL_Surface *);
SDL_Surface * SDL_SetVideoMode(int width, int height, int bpp, uint flags);
int SDL_Flip(SDL_Surface *);
void SDL_Delay(uint);
int SDL_FillRect(SDL_Surface*,SDL_Rect*,uint);
enum : uint {
    SDL_SWSURFACE=0,
    SDL_HWSURFACE=1,
    SDL_DOUBLEBUF=0x40000000,
    SDL_FULLSCREEN=0x80000000
}
enum {
    SDL_GL_RED_SIZE,
    SDL_GL_GREEN_SIZE,
    SDL_GL_BLUE_SIZE,
    SDL_GL_ALPHA_SIZE,
    SDL_GL_BUFFER_SIZE,
    SDL_GL_DOUBLEBUFFER,
    SDL_GL_DEPTH_SIZE,
    SDL_GL_STENCIL_SIZE,
    SDL_GL_ACCUM_RED_SIZE,
    SDL_GL_ACCUM_GREEN_SIZE,
    SDL_GL_ACCUM_BLUE_SIZE,
    SDL_GL_ACCUM_ALPHA_SIZE,
    SDL_GL_STEREO,
    SDL_GL_MULTISAMPLEBUFFERS,
    SDL_GL_MULTISAMPLESAMPLES,
    SDL_GL_ACCELERATED_VISUAL,
    SDL_GL_SWAP_CONTROL
}
int SDL_GL_LoadLibrary(char*);
void* SDL_GL_GetProcAddress(char*);
int SDL_GL_SetAttribute(int,int);
int SDL_GL_GetAttribute(int,int*);
void SDL_GL_SwapBuffers();
void SDL_GL_UpdateRects(int,SDL_Rect*);
void SDL_GL_Lock();
void SDL_GL_Unlock();
enum : uint {
    SDL_INIT_TIMER=0x00000001,
    SDL_INIT_AUDIO=0x00000010,
    SDL_INIT_VIDEO=0x00000020,
    SDL_INIT_CDROM=0x00000100,
    SDL_INIT_JOYSTICK=0x00000200,
    SDL_INIT_NOPARACHUTE=0x00100000,
    SDL_INIT_EVENTTHREAD=0x00200000,
    SDL_INIT_EVERYTHING=0x0000FFFF
}

int SDL_Init(uint);
int SDL_InitSubSystem(uint);
int SDL_QuitSubSystem(uint);
int SDL_WasInit(uint);
void SDL_Quit();