Mercurial > projects > ldc
view demos/sdl.d @ 1064:f0b6549055ab
Make LDC work with LLVM trunk (s/LinkOnceLinkage/LinkOnceOdrLinkage/)
Also moved the #defines for linkage types into a separate header instead of
mars.h so we can #include revisions.h without having to rebuild the entire
frontend every time we update.
(I'm using revisions.h to get the LLVM revision for use in preprocessor
conditionals. It should work with LLVM release 2.5, old trunk and new trunk)
author | Frits van Bommel <fvbommel wxs.nl> |
---|---|
date | Sun, 08 Mar 2009 16:13:10 +0100 |
parents | 0b9b286b67b6 |
children |
line wrap: on
line source
module sdl; version(build) pragma(link,"SDL"); extern(C): struct SDL_Rect { short x, y; ushort w, h; } struct SDL_PixelFormat { //SDL_Palette *palette; void *palette; ubyte BitsPerPixel, BytesPerPixel, Rloss, Gloss, Bloss, Aloss, Rshift, Gshift, Bshift, Ashift; uint Rmask, Gmask, Bmask, Amask, colorkey; ubyte alpha; } struct SDL_Surface { uint flags; SDL_PixelFormat *format; int w, h; ushort pitch; void *pixels; int offset; void *hwdata; SDL_Rect clip_rect; uint unused; uint locked; void *map; uint format_version; int refcount; } uint SDL_MapRGBA(SDL_PixelFormat *format, ubyte r, ubyte g, ubyte b, ubyte a); void SDL_GetRGBA(uint pixel, SDL_PixelFormat *fmt, ubyte *r, ubyte *g, ubyte *b, ubyte *a); int SDL_LockSurface(SDL_Surface *); void SDL_UnlockSurface(SDL_Surface *); SDL_Surface * SDL_SetVideoMode(int width, int height, int bpp, uint flags); int SDL_Flip(SDL_Surface *); void SDL_Delay(uint); int SDL_FillRect(SDL_Surface*,SDL_Rect*,uint); enum : uint { SDL_SWSURFACE=0, SDL_HWSURFACE=1, SDL_DOUBLEBUF=0x40000000, SDL_FULLSCREEN=0x80000000 } enum { SDL_GL_RED_SIZE, SDL_GL_GREEN_SIZE, SDL_GL_BLUE_SIZE, SDL_GL_ALPHA_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_DOUBLEBUFFER, SDL_GL_DEPTH_SIZE, SDL_GL_STENCIL_SIZE, SDL_GL_ACCUM_RED_SIZE, SDL_GL_ACCUM_GREEN_SIZE, SDL_GL_ACCUM_BLUE_SIZE, SDL_GL_ACCUM_ALPHA_SIZE, SDL_GL_STEREO, SDL_GL_MULTISAMPLEBUFFERS, SDL_GL_MULTISAMPLESAMPLES, SDL_GL_ACCELERATED_VISUAL, SDL_GL_SWAP_CONTROL } int SDL_GL_LoadLibrary(char*); void* SDL_GL_GetProcAddress(char*); int SDL_GL_SetAttribute(int,int); int SDL_GL_GetAttribute(int,int*); void SDL_GL_SwapBuffers(); void SDL_GL_UpdateRects(int,SDL_Rect*); void SDL_GL_Lock(); void SDL_GL_Unlock(); enum : uint { SDL_INIT_TIMER=0x00000001, SDL_INIT_AUDIO=0x00000010, SDL_INIT_VIDEO=0x00000020, SDL_INIT_CDROM=0x00000100, SDL_INIT_JOYSTICK=0x00000200, SDL_INIT_NOPARACHUTE=0x00100000, SDL_INIT_EVENTTHREAD=0x00200000, SDL_INIT_EVERYTHING=0x0000FFFF } int SDL_Init(uint); int SDL_InitSubSystem(uint); int SDL_QuitSubSystem(uint); int SDL_WasInit(uint); void SDL_Quit();