view demos/sdldemo1.d @ 1499:df11cdec45a2

Another shot at fixing the issues with (constant) struct literals and their addresses. See DMD2682, #218, #324. The idea is to separate the notion of const from 'this variable can always be replaced with its initializer' in the frontend. To do that, I introduced Declaration::isSameAsInitializer, which is overridden in VarDeclaration to return false for constants that have a struct literal initializer. So {{{ const S s = S(5); void foo() { auto ps = &s; } // is no longer replaced by void foo() { auto ps = &(S(5)); } }}} To make taking the address of a struct constant with a struct-initializer outside of function scope possible, I made sure that AddrExp::optimize doesn't try to run the argument's optimization with WANTinterpret - that'd again replace the constant with a struct literal temporary.
author Christian Kamm <kamm incasoftware de>
date Sun, 14 Jun 2009 19:49:58 +0200
parents 27b2f40bdb58
children
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line source

module sdldemo1;
import sdl;
void main()
{
    auto disp = SDL_SetVideoMode(640,480,0,SDL_HWSURFACE|SDL_DOUBLEBUF);
    auto r = SDL_Rect(0,190,100,100);
    auto c = SDL_MapRGBA(disp.format,255,100,0,255);
    while (r.x < disp.w-100) {
        SDL_FillRect(disp, null, 0);
        SDL_FillRect(disp, &r, c);
        SDL_Flip(disp);
        r.x++;
    }
}