view dmd/complex_t.h @ 302:bef811104734 trunk

[svn r323] Branching out of inline asm works. Renamed emit_finallyblocks to DtoFinallyBlocks and moved to llvmhelpers. Added enclosingtryfinally to AsmBlockStatement, so branches out of asm blocks respect finallys. Refactored some GotoStatement code into DtoGoto.
author ChristianK
date Wed, 25 Jun 2008 20:39:09 +0200
parents c53b6e3fe49a
children
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// Compiler implementation of the D programming language
// Copyright (c) 1999-2006 by Digital Mars
// All Rights Reserved
// written by Walter Bright and Burton Radons
// http://www.digitalmars.com
// License for redistribution is by either the Artistic License
// in artistic.txt, or the GNU General Public License in gnu.txt.
// See the included readme.txt for details.

#ifndef DMD_COMPLEX_T_H
#define DMD_COMPLEX_T_H

/* Roll our own complex type for compilers that don't support complex
 */

struct complex_t
{
    long double re;
    long double im;    

    complex_t() { this->re = 0; this->im = 0; }
    complex_t(long double re) { this->re = re; this->im = 0; }
    complex_t(long double re, long double im) { this->re = re; this->im = im; }

    complex_t operator + (complex_t y) { complex_t r; r.re = re + y.re; r.im = im + y.im; return r; }
    complex_t operator - (complex_t y) { complex_t r; r.re = re - y.re; r.im = im - y.im; return r; }
    complex_t operator - () { complex_t r; r.re = -re; r.im = -im; return r; }
    complex_t operator * (complex_t y) { return complex_t(re * y.re - im * y.im, im * y.re + re * y.im); }
    
    complex_t operator / (complex_t y)
    {
	long double abs_y_re = y.re < 0 ? -y.re : y.re;
	long double abs_y_im = y.im < 0 ? -y.im : y.im;
	long double r, den;

	if (abs_y_re < abs_y_im)
	{
	    r = y.re / y.im;
	    den = y.im + r * y.re;
	    return complex_t((re * r + im) / den,
			     (im * r - re) / den);
	}
	else
	{
	    r = y.im / y.re;
	    den = y.re + r * y.im;
	    return complex_t((re + r * im) / den,
			     (im - r * re) / den);
	}
    }

    operator bool () { return re || im; }

    int operator == (complex_t y) { return re == y.re && im == y.im; }
    int operator != (complex_t y) { return re != y.re || im != y.im; }
};

inline complex_t operator * (long double x, complex_t y) { return complex_t(x) * y; }
inline complex_t operator * (complex_t x, long double y) { return x * complex_t(y); }
inline complex_t operator / (complex_t x, long double y) { return x / complex_t(y); }


inline long double creall(complex_t x)
{
    return x.re;
}

inline long double cimagl(complex_t x)
{
    return x.im;
}

#endif