view demos/gltypes.d @ 883:b52d5de7783f

GC defines and linkage changes.
author Christian Kamm <kamm incasoftware de>
date Thu, 08 Jan 2009 18:20:02 +0100
parents 0b9b286b67b6
children
line wrap: on
line source
/*
 * Copyright (c) 2004-2006 Derelict Developers
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the names 'Derelict', 'DerelictGL', nor the names of its contributors
 *   may be used to endorse or promote products derived from this software
 *   without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 * Converted to a static binding by Tomas Lindquist Olsen <tomas@famolsen.dk>
 */
module gltypes;

version(build) pragma(link,"GL");

alias uint      GLenum;
alias ubyte     GLboolean;
alias uint      GLbitfield;
alias void      GLvoid;
alias byte      GLbyte;
alias short     GLshort;
alias int       GLint;
alias ubyte     GLubyte;
alias ushort    GLushort;
alias uint      GLuint;
alias int       GLsizei;
alias float     GLfloat;
alias float     GLclampf;
alias double    GLdouble;
alias double    GLclampd;
alias char      GLchar;
alias ptrdiff_t GLintptr;
alias ptrdiff_t GLsizeiptr;

// Boolean values
enum : GLboolean {
    GL_FALSE   = 0x0,
    GL_TRUE    = 0x1,
}

enum : GLenum {
    // Data types
    GL_BYTE                                = 0x1400,
    GL_UNSIGNED_BYTE                       = 0x1401,
    GL_SHORT                               = 0x1402,
    GL_UNSIGNED_SHORT                      = 0x1403,
    GL_INT                                 = 0x1404,
    GL_UNSIGNED_INT                        = 0x1405,
    GL_FLOAT                               = 0x1406,
    GL_DOUBLE                              = 0x140A,
    GL_2_BYTES                             = 0x1407,
    GL_3_BYTES                             = 0x1408,
    GL_4_BYTES                             = 0x1409,

    // Primitives
    GL_POINTS                              = 0x0000,
    GL_LINES                               = 0x0001,
    GL_LINE_LOOP                           = 0x0002,
    GL_LINE_STRIP                          = 0x0003,
    GL_TRIANGLES                           = 0x0004,
    GL_TRIANGLE_STRIP                      = 0x0005,
    GL_TRIANGLE_FAN                        = 0x0006,
    GL_QUADS                               = 0x0007,
    GL_QUAD_STRIP                          = 0x0008,
    GL_POLYGON                             = 0x0009,

    // Vertex Arrays
    GL_VERTEX_ARRAY                        = 0x8074,
    GL_NORMAL_ARRAY                        = 0x8075,
    GL_COLOR_ARRAY                         = 0x8076,
    GL_INDEX_ARRAY                         = 0x8077,
    GL_TEXTURE_COORD_ARRAY                 = 0x8078,
    GL_EDGE_FLAG_ARRAY                     = 0x8079,
    GL_VERTEX_ARRAY_SIZE                   = 0x807A,
    GL_VERTEX_ARRAY_TYPE                   = 0x807B,
    GL_VERTEX_ARRAY_STRIDE                 = 0x807C,
    GL_NORMAL_ARRAY_TYPE                   = 0x807E,
    GL_NORMAL_ARRAY_STRIDE                 = 0x807F,
    GL_COLOR_ARRAY_SIZE                    = 0x8081,
    GL_COLOR_ARRAY_TYPE                    = 0x8082,
    GL_COLOR_ARRAY_STRIDE                  = 0x8083,
    GL_INDEX_ARRAY_TYPE                    = 0x8085,
    GL_INDEX_ARRAY_STRIDE                  = 0x8086,
    GL_TEXTURE_COORD_ARRAY_SIZE            = 0x8088,
    GL_TEXTURE_COORD_ARRAY_TYPE            = 0x8089,
    GL_TEXTURE_COORD_ARRAY_STRIDE          = 0x808A,
    GL_EDGE_FLAG_ARRAY_STRIDE              = 0x808C,
    GL_VERTEX_ARRAY_POINTER                = 0x808E,
    GL_NORMAL_ARRAY_POINTER                = 0x808F,
    GL_COLOR_ARRAY_POINTER                 = 0x8090,
    GL_INDEX_ARRAY_POINTER                 = 0x8091,
    GL_TEXTURE_COORD_ARRAY_POINTER         = 0x8092,
    GL_EDGE_FLAG_ARRAY_POINTER             = 0x8093,
    GL_V2F                                 = 0x2A20,
    GL_V3F                                 = 0x2A21,
    GL_C4UB_V2F                            = 0x2A22,
    GL_C4UB_V3F                            = 0x2A23,
    GL_C3F_V3F                             = 0x2A24,
    GL_N3F_V3F                             = 0x2A25,
    GL_C4F_N3F_V3F                         = 0x2A26,
    GL_T2F_V3F                             = 0x2A27,
    GL_T4F_V4F                             = 0x2A28,
    GL_T2F_C4UB_V3F                        = 0x2A29,
    GL_T2F_C3F_V3F                         = 0x2A2A,
    GL_T2F_N3F_V3F                         = 0x2A2B,
    GL_T2F_C4F_N3F_V3F                     = 0x2A2C,
    GL_T4F_C4F_N3F_V4F                     = 0x2A2D,

    // Matrix Mode
    GL_MATRIX_MODE                         = 0x0BA0,
    GL_MODELVIEW                           = 0x1700,
    GL_PROJECTION                          = 0x1701,
    GL_TEXTURE                             = 0x1702,

    // Points
    GL_POINT_SMOOTH                        = 0x0B10,
    GL_POINT_SIZE                          = 0x0B11,
    GL_POINT_SIZE_GRANULARITY              = 0x0B13,
    GL_POINT_SIZE_RANGE                    = 0x0B12,

    // Lines
    GL_LINE_SMOOTH                         = 0x0B20,
    GL_LINE_STIPPLE                        = 0x0B24,
    GL_LINE_STIPPLE_PATTERN                = 0x0B25,
    GL_LINE_STIPPLE_REPEAT                 = 0x0B26,
    GL_LINE_WIDTH                          = 0x0B21,
    GL_LINE_WIDTH_GRANULARITY              = 0x0B23,
    GL_LINE_WIDTH_RANGE                    = 0x0B22,

    // Polygons
    GL_POINT                               = 0x1B00,
    GL_LINE                                = 0x1B01,
    GL_FILL                                = 0x1B02,
    GL_CW                                  = 0x0900,
    GL_CCW                                 = 0x0901,
    GL_FRONT                               = 0x0404,
    GL_BACK                                = 0x0405,
    GL_POLYGON_MODE                        = 0x0B40,
    GL_POLYGON_SMOOTH                      = 0x0B41,
    GL_POLYGON_STIPPLE                     = 0x0B42,
    GL_EDGE_FLAG                           = 0x0B43,
    GL_CULL_FACE                           = 0x0B44,
    GL_CULL_FACE_MODE                      = 0x0B45,
    GL_FRONT_FACE                          = 0x0B46,
    GL_POLYGON_OFFSET_FACTOR               = 0x8038,
    GL_POLYGON_OFFSET_UNITS                = 0x2A00,
    GL_POLYGON_OFFSET_POINT                = 0x2A01,
    GL_POLYGON_OFFSET_LINE                 = 0x2A02,
    GL_POLYGON_OFFSET_FILL                 = 0x8037,

    // Display Lists
    GL_COMPILE                             = 0x1300,
    GL_COMPILE_AND_EXECUTE                 = 0x1301,
    GL_LIST_BASE                           = 0x0B32,
    GL_LIST_INDEX                          = 0x0B33,
    GL_LIST_MODE                           = 0x0B30,

    // Depth buffer
    GL_NEVER                               = 0x0200,
    GL_LESS                                = 0x0201,
    GL_EQUAL                               = 0x0202,
    GL_LEQUAL                              = 0x0203,
    GL_GREATER                             = 0x0204,
    GL_NOTEQUAL                            = 0x0205,
    GL_GEQUAL                              = 0x0206,
    GL_ALWAYS                              = 0x0207,
    GL_DEPTH_TEST                          = 0x0B71,
    GL_DEPTH_BITS                          = 0x0D56,
    GL_DEPTH_CLEAR_VALUE                   = 0x0B73,
    GL_DEPTH_FUNC                          = 0x0B74,
    GL_DEPTH_RANGE                         = 0x0B70,
    GL_DEPTH_WRITEMASK                     = 0x0B72,
    GL_DEPTH_COMPONENT                     = 0x1902,

    // Lighting
    GL_LIGHTING                            = 0x0B50,
    GL_LIGHT0                              = 0x4000,
    GL_LIGHT1                              = 0x4001,
    GL_LIGHT2                              = 0x4002,
    GL_LIGHT3                              = 0x4003,
    GL_LIGHT4                              = 0x4004,
    GL_LIGHT5                              = 0x4005,
    GL_LIGHT6                              = 0x4006,
    GL_LIGHT7                              = 0x4007,
    GL_SPOT_EXPONENT                       = 0x1205,
    GL_SPOT_CUTOFF                         = 0x1206,
    GL_CONSTANT_ATTENUATION                = 0x1207,
    GL_LINEAR_ATTENUATION                  = 0x1208,
    GL_QUADRATIC_ATTENUATION               = 0x1209,
    GL_AMBIENT                             = 0x1200,
    GL_DIFFUSE                             = 0x1201,
    GL_SPECULAR                            = 0x1202,
    GL_SHININESS                           = 0x1601,
    GL_EMISSION                            = 0x1600,
    GL_POSITION                            = 0x1203,
    GL_SPOT_DIRECTION                      = 0x1204,
    GL_AMBIENT_AND_DIFFUSE                 = 0x1602,
    GL_COLOR_INDEXES                       = 0x1603,
    GL_LIGHT_MODEL_TWO_SIDE                = 0x0B52,
    GL_LIGHT_MODEL_LOCAL_VIEWER            = 0x0B51,
    GL_LIGHT_MODEL_AMBIENT                 = 0x0B53,
    GL_FRONT_AND_BACK                      = 0x0408,
    GL_SHADE_MODEL                         = 0x0B54,
    GL_FLAT                                = 0x1D00,
    GL_SMOOTH                              = 0x1D01,
    GL_COLOR_MATERIAL                      = 0x0B57,
    GL_COLOR_MATERIAL_FACE                 = 0x0B55,
    GL_COLOR_MATERIAL_PARAMETER            = 0x0B56,
    GL_NORMALIZE                           = 0x0BA1,

    // User clipping planes
    GL_CLIP_PLANE0                         = 0x3000,
    GL_CLIP_PLANE1                         = 0x3001,
    GL_CLIP_PLANE2                         = 0x3002,
    GL_CLIP_PLANE3                         = 0x3003,
    GL_CLIP_PLANE4                         = 0x3004,
    GL_CLIP_PLANE5                         = 0x3005,

    // Accumulation buffer
    GL_ACCUM_RED_BITS                      = 0x0D58,
    GL_ACCUM_GREEN_BITS                    = 0x0D59,
    GL_ACCUM_BLUE_BITS                     = 0x0D5A,
    GL_ACCUM_ALPHA_BITS                    = 0x0D5B,
    GL_ACCUM_CLEAR_VALUE                   = 0x0B80,
    GL_ACCUM                               = 0x0100,
    GL_ADD                                 = 0x0104,
    GL_LOAD                                = 0x0101,
    GL_MULT                                = 0x0103,
    GL_RETURN                              = 0x0102,

    // Alpha testing
    GL_ALPHA_TEST                          = 0x0BC0,
    GL_ALPHA_TEST_REF                      = 0x0BC2,
    GL_ALPHA_TEST_FUNC                     = 0x0BC1,

    // Blending
    GL_BLEND                               = 0x0BE2,
    GL_BLEND_SRC                           = 0x0BE1,
    GL_BLEND_DST                           = 0x0BE0,
    GL_ZERO                                = 0x0,
    GL_ONE                                 = 0x1,
    GL_SRC_COLOR                           = 0x0300,
    GL_ONE_MINUS_SRC_COLOR                 = 0x0301,
    GL_SRC_ALPHA                           = 0x0302,
    GL_ONE_MINUS_SRC_ALPHA                 = 0x0303,
    GL_DST_ALPHA                           = 0x0304,
    GL_ONE_MINUS_DST_ALPHA                 = 0x0305,
    GL_DST_COLOR                           = 0x0306,
    GL_ONE_MINUS_DST_COLOR                 = 0x0307,
    GL_SRC_ALPHA_SATURATE                  = 0x0308,
    GL_CONSTANT_COLOR                      = 0x8001,
    GL_ONE_MINUS_CONSTANT_COLOR            = 0x8002,
    GL_CONSTANT_ALPHA                      = 0x8003,
    GL_ONE_MINUS_CONSTANT_ALPHA            = 0x8004,

    // Render Mode
    GL_FEEDBACK                            = 0x1C01,
    GL_RENDER                              = 0x1C00,
    GL_SELECT                              = 0x1C02,

    // Feedback
    GL_2D                                  = 0x0600,
    GL_3D                                  = 0x0601,
    GL_3D_COLOR                            = 0x0602,
    GL_3D_COLOR_TEXTURE                    = 0x0603,
    GL_4D_COLOR_TEXTURE                    = 0x0604,
    GL_POINT_TOKEN                         = 0x0701,
    GL_LINE_TOKEN                          = 0x0702,
    GL_LINE_RESET_TOKEN                    = 0x0707,
    GL_POLYGON_TOKEN                       = 0x0703,
    GL_BITMAP_TOKEN                        = 0x0704,
    GL_DRAW_PIXEL_TOKEN                    = 0x0705,
    GL_COPY_PIXEL_TOKEN                    = 0x0706,
    GL_PASS_THROUGH_TOKEN                  = 0x0700,
    GL_FEEDBACK_BUFFER_POINTER             = 0x0DF0,
    GL_FEEDBACK_BUFFER_SIZE                = 0x0DF1,
    GL_FEEDBACK_BUFFER_TYPE                = 0x0DF2,

    // Selection
    GL_SELECTION_BUFFER_POINTER            = 0x0DF3,
    GL_SELECTION_BUFFER_SIZE               = 0x0DF4,

    // Fog
    GL_FOG                                 = 0x0B60,
    GL_FOG_MODE                            = 0x0B65,
    GL_FOG_DENSITY                         = 0x0B62,
    GL_FOG_COLOR                           = 0x0B66,
    GL_FOG_INDEX                           = 0x0B61,
    GL_FOG_START                           = 0x0B63,
    GL_FOG_END                             = 0x0B64,
    GL_LINEAR                              = 0x2601,
    GL_EXP                                 = 0x0800,
    GL_EXP2                                = 0x0801,

    // Logic Ops
    GL_LOGIC_OP                            = 0x0BF1,
    GL_INDEX_LOGIC_OP                      = 0x0BF1,
    GL_COLOR_LOGIC_OP                      = 0x0BF2,
    GL_LOGIC_OP_MODE                       = 0x0BF0,
    GL_CLEAR                               = 0x1500,
    GL_SET                                 = 0x150F,
    GL_COPY                                = 0x1503,
    GL_COPY_INVERTED                       = 0x150C,
    GL_NOOP                                = 0x1505,
    GL_INVERT                              = 0x150A,
    GL_AND                                 = 0x1501,
    GL_NAND                                = 0x150E,
    GL_OR                                  = 0x1507,
    GL_NOR                                 = 0x1508,
    GL_XOR                                 = 0x1506,
    GL_EQUIV                               = 0x1509,
    GL_AND_REVERSE                         = 0x1502,
    GL_AND_INVERTED                        = 0x1504,
    GL_OR_REVERSE                          = 0x150B,
    GL_OR_INVERTED                         = 0x150D,

    // Stencil
    GL_STENCIL_TEST                        = 0x0B90,
    GL_STENCIL_WRITEMASK                   = 0x0B98,
    GL_STENCIL_BITS                        = 0x0D57,
    GL_STENCIL_FUNC                        = 0x0B92,
    GL_STENCIL_VALUE_MASK                  = 0x0B93,
    GL_STENCIL_REF                         = 0x0B97,
    GL_STENCIL_FAIL                        = 0x0B94,
    GL_STENCIL_PASS_DEPTH_PASS             = 0x0B96,
    GL_STENCIL_PASS_DEPTH_FAIL             = 0x0B95,
    GL_STENCIL_CLEAR_VALUE                 = 0x0B91,
    GL_STENCIL_INDEX                       = 0x1901,
    GL_KEEP                                = 0x1E00,
    GL_REPLACE                             = 0x1E01,
    GL_INCR                                = 0x1E02,
    GL_DECR                                = 0x1E03,

    // Buffers, Pixel Drawing/Reading
    GL_NONE                                = 0x0,
    GL_LEFT                                = 0x0406,
    GL_RIGHT                               = 0x0407,
    GL_FRONT_LEFT                          = 0x0400,
    GL_FRONT_RIGHT                         = 0x0401,
    GL_BACK_LEFT                           = 0x0402,
    GL_BACK_RIGHT                          = 0x0403,
    GL_AUX0                                = 0x0409,
    GL_AUX1                                = 0x040A,
    GL_AUX2                                = 0x040B,
    GL_AUX3                                = 0x040C,
    GL_COLOR_INDEX                         = 0x1900,
    GL_RED                                 = 0x1903,
    GL_GREEN                               = 0x1904,
    GL_BLUE                                = 0x1905,
    GL_ALPHA                               = 0x1906,
    GL_LUMINANCE                           = 0x1909,
    GL_LUMINANCE_ALPHA                     = 0x190A,
    GL_ALPHA_BITS                          = 0x0D55,
    GL_RED_BITS                            = 0x0D52,
    GL_GREEN_BITS                          = 0x0D53,
    GL_BLUE_BITS                           = 0x0D54,
    GL_INDEX_BITS                          = 0x0D51,
    GL_SUBPIXEL_BITS                       = 0x0D50,
    GL_AUX_BUFFERS                         = 0x0C00,
    GL_READ_BUFFER                         = 0x0C02,
    GL_DRAW_BUFFER                         = 0x0C01,
    GL_DOUBLEBUFFER                        = 0x0C32,
    GL_STEREO                              = 0x0C33,
    GL_BITMAP                              = 0x1A00,
    GL_COLOR                               = 0x1800,
    GL_DEPTH                               = 0x1801,
    GL_STENCIL                             = 0x1802,
    GL_DITHER                              = 0x0BD0,
    GL_RGB                                 = 0x1907,
    GL_RGBA                                = 0x1908,

    // Implementation limits
    GL_MAX_LIST_NESTING                    = 0x0B31,
    GL_MAX_ATTRIB_STACK_DEPTH              = 0x0D35,
    GL_MAX_MODELVIEW_STACK_DEPTH           = 0x0D36,
    GL_MAX_NAME_STACK_DEPTH                = 0x0D37,
    GL_MAX_PROJECTION_STACK_DEPTH          = 0x0D38,
    GL_MAX_TEXTURE_STACK_DEPTH             = 0x0D39,
    GL_MAX_EVAL_ORDER                      = 0x0D30,
    GL_MAX_LIGHTS                          = 0x0D31,
    GL_MAX_CLIP_PLANES                     = 0x0D32,
    GL_MAX_TEXTURE_SIZE                    = 0x0D33,
    GL_MAX_PIXEL_MAP_TABLE                 = 0x0D34,
    GL_MAX_VIEWPORT_DIMS                   = 0x0D3A,
    GL_MAX_CLIENT_ATTRIB_STACK_DEPTH       = 0x0D3B,

    // Gets
    GL_ATTRIB_STACK_DEPTH                  = 0x0BB0,
    GL_CLIENT_ATTRIB_STACK_DEPTH           = 0x0BB1,
    GL_COLOR_CLEAR_VALUE                   = 0x0C22,
    GL_COLOR_WRITEMASK                     = 0x0C23,
    GL_CURRENT_INDEX                       = 0x0B01,
    GL_CURRENT_COLOR                       = 0x0B00,
    GL_CURRENT_NORMAL                      = 0x0B02,
    GL_CURRENT_RASTER_COLOR                = 0x0B04,
    GL_CURRENT_RASTER_DISTANCE             = 0x0B09,
    GL_CURRENT_RASTER_INDEX                = 0x0B05,
    GL_CURRENT_RASTER_POSITION             = 0x0B07,
    GL_CURRENT_RASTER_TEXTURE_COORDS       = 0x0B06,
    GL_CURRENT_RASTER_POSITION_VALID       = 0x0B08,
    GL_CURRENT_TEXTURE_COORDS              = 0x0B03,
    GL_INDEX_CLEAR_VALUE                   = 0x0C20,
    GL_INDEX_MODE                          = 0x0C30,
    GL_INDEX_WRITEMASK                     = 0x0C21,
    GL_MODELVIEW_MATRIX                    = 0x0BA6,
    GL_MODELVIEW_STACK_DEPTH               = 0x0BA3,
    GL_NAME_STACK_DEPTH                    = 0x0D70,
    GL_PROJECTION_MATRIX                   = 0x0BA7,
    GL_PROJECTION_STACK_DEPTH              = 0x0BA4,
    GL_RENDER_MODE                         = 0x0C40,
    GL_RGBA_MODE                           = 0x0C31,
    GL_TEXTURE_MATRIX                      = 0x0BA8,
    GL_TEXTURE_STACK_DEPTH                 = 0x0BA5,
    GL_VIEWPORT                            = 0x0BA2,

    // Evaluators
    GL_AUTO_NORMAL                         = 0x0D80,
    GL_MAP1_COLOR_4                        = 0x0D90,
    GL_MAP1_GRID_DOMAIN                    = 0x0DD0,
    GL_MAP1_GRID_SEGMENTS                  = 0x0DD1,
    GL_MAP1_INDEX                          = 0x0D91,
    GL_MAP1_NORMAL                         = 0x0D92,
    GL_MAP1_TEXTURE_COORD_1                = 0x0D93,
    GL_MAP1_TEXTURE_COORD_2                = 0x0D94,
    GL_MAP1_TEXTURE_COORD_3                = 0x0D95,
    GL_MAP1_TEXTURE_COORD_4                = 0x0D96,
    GL_MAP1_VERTEX_3                       = 0x0D97,
    GL_MAP1_VERTEX_4                       = 0x0D98,
    GL_MAP2_COLOR_4                        = 0x0DB0,
    GL_MAP2_GRID_DOMAIN                    = 0x0DD2,
    GL_MAP2_GRID_SEGMENTS                  = 0x0DD3,
    GL_MAP2_INDEX                          = 0x0DB1,
    GL_MAP2_NORMAL                         = 0x0DB2,
    GL_MAP2_TEXTURE_COORD_1                = 0x0DB3,
    GL_MAP2_TEXTURE_COORD_2                = 0x0DB4,
    GL_MAP2_TEXTURE_COORD_3                = 0x0DB5,
    GL_MAP2_TEXTURE_COORD_4                = 0x0DB6,
    GL_MAP2_VERTEX_3                       = 0x0DB7,
    GL_MAP2_VERTEX_4                       = 0x0DB8,
    GL_COEFF                               = 0x0A00,
    GL_DOMAIN                              = 0x0A02,
    GL_ORDER                               = 0x0A01,

    // Hints
    GL_FOG_HINT                            = 0x0C54,
    GL_LINE_SMOOTH_HINT                    = 0x0C52,
    GL_PERSPECTIVE_CORRECTION_HINT         = 0x0C50,
    GL_POINT_SMOOTH_HINT                   = 0x0C51,
    GL_POLYGON_SMOOTH_HINT                 = 0x0C53,
    GL_DONT_CARE                           = 0x1100,
    GL_FASTEST                             = 0x1101,
    GL_NICEST                              = 0x1102,

    // Scissor box
    GL_SCISSOR_TEST                        = 0x0C11,
    GL_SCISSOR_BOX                         = 0x0C10,

    // Pixel Mode / Transfer
    GL_MAP_COLOR                           = 0x0D10,
    GL_MAP_STENCIL                         = 0x0D11,
    GL_INDEX_SHIFT                         = 0x0D12,
    GL_INDEX_OFFSET                        = 0x0D13,
    GL_RED_SCALE                           = 0x0D14,
    GL_RED_BIAS                            = 0x0D15,
    GL_GREEN_SCALE                         = 0x0D18,
    GL_GREEN_BIAS                          = 0x0D19,
    GL_BLUE_SCALE                          = 0x0D1A,
    GL_BLUE_BIAS                           = 0x0D1B,
    GL_ALPHA_SCALE                         = 0x0D1C,
    GL_ALPHA_BIAS                          = 0x0D1D,
    GL_DEPTH_SCALE                         = 0x0D1E,
    GL_DEPTH_BIAS                          = 0x0D1F,
    GL_PIXEL_MAP_S_TO_S_SIZE               = 0x0CB1,
    GL_PIXEL_MAP_I_TO_I_SIZE               = 0x0CB0,
    GL_PIXEL_MAP_I_TO_R_SIZE               = 0x0CB2,
    GL_PIXEL_MAP_I_TO_G_SIZE               = 0x0CB3,
    GL_PIXEL_MAP_I_TO_B_SIZE               = 0x0CB4,
    GL_PIXEL_MAP_I_TO_A_SIZE               = 0x0CB5,
    GL_PIXEL_MAP_R_TO_R_SIZE               = 0x0CB6,
    GL_PIXEL_MAP_G_TO_G_SIZE               = 0x0CB7,
    GL_PIXEL_MAP_B_TO_B_SIZE               = 0x0CB8,
    GL_PIXEL_MAP_A_TO_A_SIZE               = 0x0CB9,
    GL_PIXEL_MAP_S_TO_S                    = 0x0C71,
    GL_PIXEL_MAP_I_TO_I                    = 0x0C70,
    GL_PIXEL_MAP_I_TO_R                    = 0x0C72,
    GL_PIXEL_MAP_I_TO_G                    = 0x0C73,
    GL_PIXEL_MAP_I_TO_B                    = 0x0C74,
    GL_PIXEL_MAP_I_TO_A                    = 0x0C75,
    GL_PIXEL_MAP_R_TO_R                    = 0x0C76,
    GL_PIXEL_MAP_G_TO_G                    = 0x0C77,
    GL_PIXEL_MAP_B_TO_B                    = 0x0C78,
    GL_PIXEL_MAP_A_TO_A                    = 0x0C79,
    GL_PACK_ALIGNMENT                      = 0x0D05,
    GL_PACK_LSB_FIRST                      = 0x0D01,
    GL_PACK_ROW_LENGTH                     = 0x0D02,
    GL_PACK_SKIP_PIXELS                    = 0x0D04,
    GL_PACK_SKIP_ROWS                      = 0x0D03,
    GL_PACK_SWAP_BYTES                     = 0x0D00,
    GL_UNPACK_ALIGNMENT                    = 0x0CF5,
    GL_UNPACK_LSB_FIRST                    = 0x0CF1,
    GL_UNPACK_ROW_LENGTH                   = 0x0CF2,
    GL_UNPACK_SKIP_PIXELS                  = 0x0CF4,
    GL_UNPACK_SKIP_ROWS                    = 0x0CF3,
    GL_UNPACK_SWAP_BYTES                   = 0x0CF0,
    GL_ZOOM_X                              = 0x0D16,
    GL_ZOOM_Y                              = 0x0D17,

    // Texture mapping
    GL_TEXTURE_ENV                         = 0x2300,
    GL_TEXTURE_ENV_MODE                    = 0x2200,
    GL_TEXTURE_1D                          = 0x0DE0,
    GL_TEXTURE_2D                          = 0x0DE1,
    GL_TEXTURE_WRAP_S                      = 0x2802,
    GL_TEXTURE_WRAP_T                      = 0x2803,
    GL_TEXTURE_MAG_FILTER                  = 0x2800,
    GL_TEXTURE_MIN_FILTER                  = 0x2801,
    GL_TEXTURE_ENV_COLOR                   = 0x2201,
    GL_TEXTURE_GEN_S                       = 0x0C60,
    GL_TEXTURE_GEN_T                       = 0x0C61,
    GL_TEXTURE_GEN_MODE                    = 0x2500,
    GL_TEXTURE_BORDER_COLOR                = 0x1004,
    GL_TEXTURE_WIDTH                       = 0x1000,
    GL_TEXTURE_HEIGHT                      = 0x1001,
    GL_TEXTURE_BORDER                      = 0x1005,
    GL_TEXTURE_COMPONENTS                  = 0x1003,
    GL_TEXTURE_RED_SIZE                    = 0x805C,
    GL_TEXTURE_GREEN_SIZE                  = 0x805D,
    GL_TEXTURE_BLUE_SIZE                   = 0x805E,
    GL_TEXTURE_ALPHA_SIZE                  = 0x805F,
    GL_TEXTURE_LUMINANCE_SIZE              = 0x8060,
    GL_TEXTURE_INTENSITY_SIZE              = 0x8061,
    GL_NEAREST_MIPMAP_NEAREST              = 0x2700,
    GL_NEAREST_MIPMAP_LINEAR               = 0x2702,
    GL_LINEAR_MIPMAP_NEAREST               = 0x2701,
    GL_LINEAR_MIPMAP_LINEAR                = 0x2703,
    GL_OBJECT_LINEAR                       = 0x2401,
    GL_OBJECT_PLANE                        = 0x2501,
    GL_EYE_LINEAR                          = 0x2400,
    GL_EYE_PLANE                           = 0x2502,
    GL_SPHERE_MAP                          = 0x2402,
    GL_DECAL                               = 0x2101,
    GL_MODULATE                            = 0x2100,
    GL_NEAREST                             = 0x2600,
    GL_REPEAT                              = 0x2901,
    GL_CLAMP                               = 0x2900,
    GL_S                                   = 0x2000,
    GL_T                                   = 0x2001,
    GL_R                                   = 0x2002,
    GL_Q                                   = 0x2003,
    GL_TEXTURE_GEN_R                       = 0x0C62,
    GL_TEXTURE_GEN_Q                       = 0x0C63,

    // Utility
    GL_VENDOR                              = 0x1F00,
    GL_RENDERER                            = 0x1F01,
    GL_VERSION                             = 0x1F02,
    GL_EXTENSIONS                          = 0x1F03,

    // Errors
    GL_NO_ERROR                            = 0x0,
    GL_INVALID_VALUE                       = 0x0501,
    GL_INVALID_ENUM                        = 0x0500,
    GL_INVALID_OPERATION                   = 0x0502,
    GL_STACK_OVERFLOW                      = 0x0503,
    GL_STACK_UNDERFLOW                     = 0x0504,
    GL_OUT_OF_MEMORY                       = 0x0505,
}

// glPush/PopAttrib bits
enum : GLuint {
    GL_CURRENT_BIT                         = 0x00000001,
    GL_POINT_BIT                           = 0x00000002,
    GL_LINE_BIT                            = 0x00000004,
    GL_POLYGON_BIT                         = 0x00000008,
    GL_POLYGON_STIPPLE_BIT                 = 0x00000010,
    GL_PIXEL_MODE_BIT                      = 0x00000020,
    GL_LIGHTING_BIT                        = 0x00000040,
    GL_FOG_BIT                             = 0x00000080,
    GL_DEPTH_BUFFER_BIT                    = 0x00000100,
    GL_ACCUM_BUFFER_BIT                    = 0x00000200,
    GL_STENCIL_BUFFER_BIT                  = 0x00000400,
    GL_VIEWPORT_BIT                        = 0x00000800,
    GL_TRANSFORM_BIT                       = 0x00001000,
    GL_ENABLE_BIT                          = 0x00002000,
    GL_COLOR_BUFFER_BIT                    = 0x00004000,
    GL_HINT_BIT                            = 0x00008000,
    GL_EVAL_BIT                            = 0x00010000,
    GL_LIST_BIT                            = 0x00020000,
    GL_TEXTURE_BIT                         = 0x00040000,
    GL_SCISSOR_BIT                         = 0x00080000,
    GL_ALL_ATTRIB_BITS                     = 0x000FFFFF,
}

// gl 1.1
enum : GLenum {
    GL_PROXY_TEXTURE_1D                    = 0x8063,
    GL_PROXY_TEXTURE_2D                    = 0x8064,
    GL_TEXTURE_PRIORITY                    = 0x8066,
    GL_TEXTURE_RESIDENT                    = 0x8067,
    GL_TEXTURE_BINDING_1D                  = 0x8068,
    GL_TEXTURE_BINDING_2D                  = 0x8069,
    GL_TEXTURE_INTERNAL_FORMAT             = 0x1003,
    GL_ALPHA4                              = 0x803B,
    GL_ALPHA8                              = 0x803C,
    GL_ALPHA12                             = 0x803D,
    GL_ALPHA16                             = 0x803E,
    GL_LUMINANCE4                          = 0x803F,
    GL_LUMINANCE8                          = 0x8040,
    GL_LUMINANCE12                         = 0x8041,
    GL_LUMINANCE16                         = 0x8042,
    GL_LUMINANCE4_ALPHA4                   = 0x8043,
    GL_LUMINANCE6_ALPHA2                   = 0x8044,
    GL_LUMINANCE8_ALPHA8                   = 0x8045,
    GL_LUMINANCE12_ALPHA4                  = 0x8046,
    GL_LUMINANCE12_ALPHA12                 = 0x8047,
    GL_LUMINANCE16_ALPHA16                 = 0x8048,
    GL_INTENSITY                           = 0x8049,
    GL_INTENSITY4                          = 0x804A,
    GL_INTENSITY8                          = 0x804B,
    GL_INTENSITY12                         = 0x804C,
    GL_INTENSITY16                         = 0x804D,
    GL_R3_G3_B2                            = 0x2A10,
    GL_RGB4                                = 0x804F,
    GL_RGB5                                = 0x8050,
    GL_RGB8                                = 0x8051,
    GL_RGB10                               = 0x8052,
    GL_RGB12                               = 0x8053,
    GL_RGB16                               = 0x8054,
    GL_RGBA2                               = 0x8055,
    GL_RGBA4                               = 0x8056,
    GL_RGB5_A1                             = 0x8057,
    GL_RGBA8                               = 0x8058,
    GL_RGB10_A2                            = 0x8059,
    GL_RGBA12                              = 0x805A,
    GL_RGBA16                              = 0x805B,
}

enum : GLuint {
    GL_CLIENT_PIXEL_STORE_BIT              = 0x00000001,
    GL_CLIENT_VERTEX_ARRAY_BIT             = 0x00000002,
    GL_ALL_CLIENT_ATTRIB_BITS              = 0xFFFFFFFF,
    GL_CLIENT_ALL_ATTRIB_BITS              = 0xFFFFFFFF,
}