Mercurial > projects > ldc
view demos/sdl.d @ 1112:829ac3f30103
Updating revisions.pl.in:
- Change the way the LLVM SVN revision is detected, using `svn info` instead
of `svnversion`. This speeds it up significantly on my machine (especially
when the LLVM SVN checkout isn't in disk cache).
- Add "last changed date" to SVN checkouts too, not just unpacked tarballs
- No longer rely on SVN revision to detect release vs trunk checkouts, treat
release checkout the same as unpacked release tarball. (Except for date
determination, which uses SVN date instead of filesystem date)
author | Frits van Bommel <fvbommel wxs.nl> |
---|---|
date | Fri, 13 Mar 2009 16:18:01 +0100 |
parents | 0b9b286b67b6 |
children |
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module sdl; version(build) pragma(link,"SDL"); extern(C): struct SDL_Rect { short x, y; ushort w, h; } struct SDL_PixelFormat { //SDL_Palette *palette; void *palette; ubyte BitsPerPixel, BytesPerPixel, Rloss, Gloss, Bloss, Aloss, Rshift, Gshift, Bshift, Ashift; uint Rmask, Gmask, Bmask, Amask, colorkey; ubyte alpha; } struct SDL_Surface { uint flags; SDL_PixelFormat *format; int w, h; ushort pitch; void *pixels; int offset; void *hwdata; SDL_Rect clip_rect; uint unused; uint locked; void *map; uint format_version; int refcount; } uint SDL_MapRGBA(SDL_PixelFormat *format, ubyte r, ubyte g, ubyte b, ubyte a); void SDL_GetRGBA(uint pixel, SDL_PixelFormat *fmt, ubyte *r, ubyte *g, ubyte *b, ubyte *a); int SDL_LockSurface(SDL_Surface *); void SDL_UnlockSurface(SDL_Surface *); SDL_Surface * SDL_SetVideoMode(int width, int height, int bpp, uint flags); int SDL_Flip(SDL_Surface *); void SDL_Delay(uint); int SDL_FillRect(SDL_Surface*,SDL_Rect*,uint); enum : uint { SDL_SWSURFACE=0, SDL_HWSURFACE=1, SDL_DOUBLEBUF=0x40000000, SDL_FULLSCREEN=0x80000000 } enum { SDL_GL_RED_SIZE, SDL_GL_GREEN_SIZE, SDL_GL_BLUE_SIZE, SDL_GL_ALPHA_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_DOUBLEBUFFER, SDL_GL_DEPTH_SIZE, SDL_GL_STENCIL_SIZE, SDL_GL_ACCUM_RED_SIZE, SDL_GL_ACCUM_GREEN_SIZE, SDL_GL_ACCUM_BLUE_SIZE, SDL_GL_ACCUM_ALPHA_SIZE, SDL_GL_STEREO, SDL_GL_MULTISAMPLEBUFFERS, SDL_GL_MULTISAMPLESAMPLES, SDL_GL_ACCELERATED_VISUAL, SDL_GL_SWAP_CONTROL } int SDL_GL_LoadLibrary(char*); void* SDL_GL_GetProcAddress(char*); int SDL_GL_SetAttribute(int,int); int SDL_GL_GetAttribute(int,int*); void SDL_GL_SwapBuffers(); void SDL_GL_UpdateRects(int,SDL_Rect*); void SDL_GL_Lock(); void SDL_GL_Unlock(); enum : uint { SDL_INIT_TIMER=0x00000001, SDL_INIT_AUDIO=0x00000010, SDL_INIT_VIDEO=0x00000020, SDL_INIT_CDROM=0x00000100, SDL_INIT_JOYSTICK=0x00000200, SDL_INIT_NOPARACHUTE=0x00100000, SDL_INIT_EVENTTHREAD=0x00200000, SDL_INIT_EVERYTHING=0x0000FFFF } int SDL_Init(uint); int SDL_InitSubSystem(uint); int SDL_QuitSubSystem(uint); int SDL_WasInit(uint); void SDL_Quit();