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view demos/gltypes.d @ 1112:829ac3f30103
Updating revisions.pl.in:
- Change the way the LLVM SVN revision is detected, using `svn info` instead
of `svnversion`. This speeds it up significantly on my machine (especially
when the LLVM SVN checkout isn't in disk cache).
- Add "last changed date" to SVN checkouts too, not just unpacked tarballs
- No longer rely on SVN revision to detect release vs trunk checkouts, treat
release checkout the same as unpacked release tarball. (Except for date
determination, which uses SVN date instead of filesystem date)
author | Frits van Bommel <fvbommel wxs.nl> |
---|---|
date | Fri, 13 Mar 2009 16:18:01 +0100 |
parents | 0b9b286b67b6 |
children |
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/* * Copyright (c) 2004-2006 Derelict Developers * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the names 'Derelict', 'DerelictGL', nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * Converted to a static binding by Tomas Lindquist Olsen <tomas@famolsen.dk> */ module gltypes; version(build) pragma(link,"GL"); alias uint GLenum; alias ubyte GLboolean; alias uint GLbitfield; alias void GLvoid; alias byte GLbyte; alias short GLshort; alias int GLint; alias ubyte GLubyte; alias ushort GLushort; alias uint GLuint; alias int GLsizei; alias float GLfloat; alias float GLclampf; alias double GLdouble; alias double GLclampd; alias char GLchar; alias ptrdiff_t GLintptr; alias ptrdiff_t GLsizeiptr; // Boolean values enum : GLboolean { GL_FALSE = 0x0, GL_TRUE = 0x1, } enum : GLenum { // Data types GL_BYTE = 0x1400, GL_UNSIGNED_BYTE = 0x1401, GL_SHORT = 0x1402, GL_UNSIGNED_SHORT = 0x1403, GL_INT = 0x1404, GL_UNSIGNED_INT = 0x1405, GL_FLOAT = 0x1406, GL_DOUBLE = 0x140A, GL_2_BYTES = 0x1407, GL_3_BYTES = 0x1408, GL_4_BYTES = 0x1409, // Primitives GL_POINTS = 0x0000, GL_LINES = 0x0001, GL_LINE_LOOP = 0x0002, GL_LINE_STRIP = 0x0003, GL_TRIANGLES = 0x0004, GL_TRIANGLE_STRIP = 0x0005, GL_TRIANGLE_FAN = 0x0006, GL_QUADS = 0x0007, GL_QUAD_STRIP = 0x0008, GL_POLYGON = 0x0009, // Vertex Arrays GL_VERTEX_ARRAY = 0x8074, GL_NORMAL_ARRAY = 0x8075, GL_COLOR_ARRAY = 0x8076, GL_INDEX_ARRAY = 0x8077, GL_TEXTURE_COORD_ARRAY = 0x8078, GL_EDGE_FLAG_ARRAY = 0x8079, GL_VERTEX_ARRAY_SIZE = 0x807A, GL_VERTEX_ARRAY_TYPE = 0x807B, GL_VERTEX_ARRAY_STRIDE = 0x807C, GL_NORMAL_ARRAY_TYPE = 0x807E, GL_NORMAL_ARRAY_STRIDE = 0x807F, GL_COLOR_ARRAY_SIZE = 0x8081, GL_COLOR_ARRAY_TYPE = 0x8082, GL_COLOR_ARRAY_STRIDE = 0x8083, GL_INDEX_ARRAY_TYPE = 0x8085, GL_INDEX_ARRAY_STRIDE = 0x8086, GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088, GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089, GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A, GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C, GL_VERTEX_ARRAY_POINTER = 0x808E, GL_NORMAL_ARRAY_POINTER = 0x808F, GL_COLOR_ARRAY_POINTER = 0x8090, GL_INDEX_ARRAY_POINTER = 0x8091, GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092, GL_EDGE_FLAG_ARRAY_POINTER = 0x8093, GL_V2F = 0x2A20, GL_V3F = 0x2A21, GL_C4UB_V2F = 0x2A22, GL_C4UB_V3F = 0x2A23, GL_C3F_V3F = 0x2A24, GL_N3F_V3F = 0x2A25, GL_C4F_N3F_V3F = 0x2A26, GL_T2F_V3F = 0x2A27, GL_T4F_V4F = 0x2A28, GL_T2F_C4UB_V3F = 0x2A29, GL_T2F_C3F_V3F = 0x2A2A, GL_T2F_N3F_V3F = 0x2A2B, GL_T2F_C4F_N3F_V3F = 0x2A2C, GL_T4F_C4F_N3F_V4F = 0x2A2D, // Matrix Mode GL_MATRIX_MODE = 0x0BA0, GL_MODELVIEW = 0x1700, GL_PROJECTION = 0x1701, GL_TEXTURE = 0x1702, // Points GL_POINT_SMOOTH = 0x0B10, GL_POINT_SIZE = 0x0B11, GL_POINT_SIZE_GRANULARITY = 0x0B13, GL_POINT_SIZE_RANGE = 0x0B12, // Lines GL_LINE_SMOOTH = 0x0B20, GL_LINE_STIPPLE = 0x0B24, GL_LINE_STIPPLE_PATTERN = 0x0B25, GL_LINE_STIPPLE_REPEAT = 0x0B26, GL_LINE_WIDTH = 0x0B21, GL_LINE_WIDTH_GRANULARITY = 0x0B23, GL_LINE_WIDTH_RANGE = 0x0B22, // Polygons GL_POINT = 0x1B00, GL_LINE = 0x1B01, GL_FILL = 0x1B02, GL_CW = 0x0900, GL_CCW = 0x0901, GL_FRONT = 0x0404, GL_BACK = 0x0405, GL_POLYGON_MODE = 0x0B40, GL_POLYGON_SMOOTH = 0x0B41, GL_POLYGON_STIPPLE = 0x0B42, GL_EDGE_FLAG = 0x0B43, GL_CULL_FACE = 0x0B44, GL_CULL_FACE_MODE = 0x0B45, GL_FRONT_FACE = 0x0B46, GL_POLYGON_OFFSET_FACTOR = 0x8038, GL_POLYGON_OFFSET_UNITS = 0x2A00, GL_POLYGON_OFFSET_POINT = 0x2A01, GL_POLYGON_OFFSET_LINE = 0x2A02, GL_POLYGON_OFFSET_FILL = 0x8037, // Display Lists GL_COMPILE = 0x1300, GL_COMPILE_AND_EXECUTE = 0x1301, GL_LIST_BASE = 0x0B32, GL_LIST_INDEX = 0x0B33, GL_LIST_MODE = 0x0B30, // Depth buffer GL_NEVER = 0x0200, GL_LESS = 0x0201, GL_EQUAL = 0x0202, GL_LEQUAL = 0x0203, GL_GREATER = 0x0204, GL_NOTEQUAL = 0x0205, GL_GEQUAL = 0x0206, GL_ALWAYS = 0x0207, GL_DEPTH_TEST = 0x0B71, GL_DEPTH_BITS = 0x0D56, GL_DEPTH_CLEAR_VALUE = 0x0B73, GL_DEPTH_FUNC = 0x0B74, GL_DEPTH_RANGE = 0x0B70, GL_DEPTH_WRITEMASK = 0x0B72, GL_DEPTH_COMPONENT = 0x1902, // Lighting GL_LIGHTING = 0x0B50, GL_LIGHT0 = 0x4000, GL_LIGHT1 = 0x4001, GL_LIGHT2 = 0x4002, GL_LIGHT3 = 0x4003, GL_LIGHT4 = 0x4004, GL_LIGHT5 = 0x4005, GL_LIGHT6 = 0x4006, GL_LIGHT7 = 0x4007, GL_SPOT_EXPONENT = 0x1205, GL_SPOT_CUTOFF = 0x1206, GL_CONSTANT_ATTENUATION = 0x1207, GL_LINEAR_ATTENUATION = 0x1208, GL_QUADRATIC_ATTENUATION = 0x1209, GL_AMBIENT = 0x1200, GL_DIFFUSE = 0x1201, GL_SPECULAR = 0x1202, GL_SHININESS = 0x1601, GL_EMISSION = 0x1600, GL_POSITION = 0x1203, GL_SPOT_DIRECTION = 0x1204, GL_AMBIENT_AND_DIFFUSE = 0x1602, GL_COLOR_INDEXES = 0x1603, GL_LIGHT_MODEL_TWO_SIDE = 0x0B52, GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51, GL_LIGHT_MODEL_AMBIENT = 0x0B53, GL_FRONT_AND_BACK = 0x0408, GL_SHADE_MODEL = 0x0B54, GL_FLAT = 0x1D00, GL_SMOOTH = 0x1D01, GL_COLOR_MATERIAL = 0x0B57, GL_COLOR_MATERIAL_FACE = 0x0B55, GL_COLOR_MATERIAL_PARAMETER = 0x0B56, GL_NORMALIZE = 0x0BA1, // User clipping planes GL_CLIP_PLANE0 = 0x3000, GL_CLIP_PLANE1 = 0x3001, GL_CLIP_PLANE2 = 0x3002, GL_CLIP_PLANE3 = 0x3003, GL_CLIP_PLANE4 = 0x3004, GL_CLIP_PLANE5 = 0x3005, // Accumulation buffer GL_ACCUM_RED_BITS = 0x0D58, GL_ACCUM_GREEN_BITS = 0x0D59, GL_ACCUM_BLUE_BITS = 0x0D5A, GL_ACCUM_ALPHA_BITS = 0x0D5B, GL_ACCUM_CLEAR_VALUE = 0x0B80, GL_ACCUM = 0x0100, GL_ADD = 0x0104, GL_LOAD = 0x0101, GL_MULT = 0x0103, GL_RETURN = 0x0102, // Alpha testing GL_ALPHA_TEST = 0x0BC0, GL_ALPHA_TEST_REF = 0x0BC2, GL_ALPHA_TEST_FUNC = 0x0BC1, // Blending GL_BLEND = 0x0BE2, GL_BLEND_SRC = 0x0BE1, GL_BLEND_DST = 0x0BE0, GL_ZERO = 0x0, GL_ONE = 0x1, GL_SRC_COLOR = 0x0300, GL_ONE_MINUS_SRC_COLOR = 0x0301, GL_SRC_ALPHA = 0x0302, GL_ONE_MINUS_SRC_ALPHA = 0x0303, GL_DST_ALPHA = 0x0304, GL_ONE_MINUS_DST_ALPHA = 0x0305, GL_DST_COLOR = 0x0306, GL_ONE_MINUS_DST_COLOR = 0x0307, GL_SRC_ALPHA_SATURATE = 0x0308, GL_CONSTANT_COLOR = 0x8001, GL_ONE_MINUS_CONSTANT_COLOR = 0x8002, GL_CONSTANT_ALPHA = 0x8003, GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004, // Render Mode GL_FEEDBACK = 0x1C01, GL_RENDER = 0x1C00, GL_SELECT = 0x1C02, // Feedback GL_2D = 0x0600, GL_3D = 0x0601, GL_3D_COLOR = 0x0602, GL_3D_COLOR_TEXTURE = 0x0603, GL_4D_COLOR_TEXTURE = 0x0604, GL_POINT_TOKEN = 0x0701, GL_LINE_TOKEN = 0x0702, GL_LINE_RESET_TOKEN = 0x0707, GL_POLYGON_TOKEN = 0x0703, GL_BITMAP_TOKEN = 0x0704, GL_DRAW_PIXEL_TOKEN = 0x0705, GL_COPY_PIXEL_TOKEN = 0x0706, GL_PASS_THROUGH_TOKEN = 0x0700, GL_FEEDBACK_BUFFER_POINTER = 0x0DF0, GL_FEEDBACK_BUFFER_SIZE = 0x0DF1, GL_FEEDBACK_BUFFER_TYPE = 0x0DF2, // Selection GL_SELECTION_BUFFER_POINTER = 0x0DF3, GL_SELECTION_BUFFER_SIZE = 0x0DF4, // Fog GL_FOG = 0x0B60, GL_FOG_MODE = 0x0B65, GL_FOG_DENSITY = 0x0B62, GL_FOG_COLOR = 0x0B66, GL_FOG_INDEX = 0x0B61, GL_FOG_START = 0x0B63, GL_FOG_END = 0x0B64, GL_LINEAR = 0x2601, GL_EXP = 0x0800, GL_EXP2 = 0x0801, // Logic Ops GL_LOGIC_OP = 0x0BF1, GL_INDEX_LOGIC_OP = 0x0BF1, GL_COLOR_LOGIC_OP = 0x0BF2, GL_LOGIC_OP_MODE = 0x0BF0, GL_CLEAR = 0x1500, GL_SET = 0x150F, GL_COPY = 0x1503, GL_COPY_INVERTED = 0x150C, GL_NOOP = 0x1505, GL_INVERT = 0x150A, GL_AND = 0x1501, GL_NAND = 0x150E, GL_OR = 0x1507, GL_NOR = 0x1508, GL_XOR = 0x1506, GL_EQUIV = 0x1509, GL_AND_REVERSE = 0x1502, GL_AND_INVERTED = 0x1504, GL_OR_REVERSE = 0x150B, GL_OR_INVERTED = 0x150D, // Stencil GL_STENCIL_TEST = 0x0B90, GL_STENCIL_WRITEMASK = 0x0B98, GL_STENCIL_BITS = 0x0D57, GL_STENCIL_FUNC = 0x0B92, GL_STENCIL_VALUE_MASK = 0x0B93, GL_STENCIL_REF = 0x0B97, GL_STENCIL_FAIL = 0x0B94, GL_STENCIL_PASS_DEPTH_PASS = 0x0B96, GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95, GL_STENCIL_CLEAR_VALUE = 0x0B91, GL_STENCIL_INDEX = 0x1901, GL_KEEP = 0x1E00, GL_REPLACE = 0x1E01, GL_INCR = 0x1E02, GL_DECR = 0x1E03, // Buffers, Pixel Drawing/Reading GL_NONE = 0x0, GL_LEFT = 0x0406, GL_RIGHT = 0x0407, GL_FRONT_LEFT = 0x0400, GL_FRONT_RIGHT = 0x0401, GL_BACK_LEFT = 0x0402, GL_BACK_RIGHT = 0x0403, GL_AUX0 = 0x0409, GL_AUX1 = 0x040A, GL_AUX2 = 0x040B, GL_AUX3 = 0x040C, GL_COLOR_INDEX = 0x1900, GL_RED = 0x1903, GL_GREEN = 0x1904, GL_BLUE = 0x1905, GL_ALPHA = 0x1906, GL_LUMINANCE = 0x1909, GL_LUMINANCE_ALPHA = 0x190A, GL_ALPHA_BITS = 0x0D55, GL_RED_BITS = 0x0D52, GL_GREEN_BITS = 0x0D53, GL_BLUE_BITS = 0x0D54, GL_INDEX_BITS = 0x0D51, GL_SUBPIXEL_BITS = 0x0D50, GL_AUX_BUFFERS = 0x0C00, GL_READ_BUFFER = 0x0C02, GL_DRAW_BUFFER = 0x0C01, GL_DOUBLEBUFFER = 0x0C32, GL_STEREO = 0x0C33, GL_BITMAP = 0x1A00, GL_COLOR = 0x1800, GL_DEPTH = 0x1801, GL_STENCIL = 0x1802, GL_DITHER = 0x0BD0, GL_RGB = 0x1907, GL_RGBA = 0x1908, // Implementation limits GL_MAX_LIST_NESTING = 0x0B31, GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35, GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36, GL_MAX_NAME_STACK_DEPTH = 0x0D37, GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38, GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39, GL_MAX_EVAL_ORDER = 0x0D30, GL_MAX_LIGHTS = 0x0D31, GL_MAX_CLIP_PLANES = 0x0D32, GL_MAX_TEXTURE_SIZE = 0x0D33, GL_MAX_PIXEL_MAP_TABLE = 0x0D34, GL_MAX_VIEWPORT_DIMS = 0x0D3A, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B, // Gets GL_ATTRIB_STACK_DEPTH = 0x0BB0, GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1, GL_COLOR_CLEAR_VALUE = 0x0C22, GL_COLOR_WRITEMASK = 0x0C23, GL_CURRENT_INDEX = 0x0B01, GL_CURRENT_COLOR = 0x0B00, GL_CURRENT_NORMAL = 0x0B02, GL_CURRENT_RASTER_COLOR = 0x0B04, GL_CURRENT_RASTER_DISTANCE = 0x0B09, GL_CURRENT_RASTER_INDEX = 0x0B05, GL_CURRENT_RASTER_POSITION = 0x0B07, GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06, GL_CURRENT_RASTER_POSITION_VALID = 0x0B08, GL_CURRENT_TEXTURE_COORDS = 0x0B03, GL_INDEX_CLEAR_VALUE = 0x0C20, GL_INDEX_MODE = 0x0C30, GL_INDEX_WRITEMASK = 0x0C21, GL_MODELVIEW_MATRIX = 0x0BA6, GL_MODELVIEW_STACK_DEPTH = 0x0BA3, GL_NAME_STACK_DEPTH = 0x0D70, GL_PROJECTION_MATRIX = 0x0BA7, GL_PROJECTION_STACK_DEPTH = 0x0BA4, GL_RENDER_MODE = 0x0C40, GL_RGBA_MODE = 0x0C31, GL_TEXTURE_MATRIX = 0x0BA8, GL_TEXTURE_STACK_DEPTH = 0x0BA5, GL_VIEWPORT = 0x0BA2, // Evaluators GL_AUTO_NORMAL = 0x0D80, GL_MAP1_COLOR_4 = 0x0D90, GL_MAP1_GRID_DOMAIN = 0x0DD0, GL_MAP1_GRID_SEGMENTS = 0x0DD1, GL_MAP1_INDEX = 0x0D91, GL_MAP1_NORMAL = 0x0D92, GL_MAP1_TEXTURE_COORD_1 = 0x0D93, GL_MAP1_TEXTURE_COORD_2 = 0x0D94, GL_MAP1_TEXTURE_COORD_3 = 0x0D95, GL_MAP1_TEXTURE_COORD_4 = 0x0D96, GL_MAP1_VERTEX_3 = 0x0D97, GL_MAP1_VERTEX_4 = 0x0D98, GL_MAP2_COLOR_4 = 0x0DB0, GL_MAP2_GRID_DOMAIN = 0x0DD2, GL_MAP2_GRID_SEGMENTS = 0x0DD3, GL_MAP2_INDEX = 0x0DB1, GL_MAP2_NORMAL = 0x0DB2, GL_MAP2_TEXTURE_COORD_1 = 0x0DB3, GL_MAP2_TEXTURE_COORD_2 = 0x0DB4, GL_MAP2_TEXTURE_COORD_3 = 0x0DB5, GL_MAP2_TEXTURE_COORD_4 = 0x0DB6, GL_MAP2_VERTEX_3 = 0x0DB7, GL_MAP2_VERTEX_4 = 0x0DB8, GL_COEFF = 0x0A00, GL_DOMAIN = 0x0A02, GL_ORDER = 0x0A01, // Hints GL_FOG_HINT = 0x0C54, GL_LINE_SMOOTH_HINT = 0x0C52, GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50, GL_POINT_SMOOTH_HINT = 0x0C51, GL_POLYGON_SMOOTH_HINT = 0x0C53, GL_DONT_CARE = 0x1100, GL_FASTEST = 0x1101, GL_NICEST = 0x1102, // Scissor box GL_SCISSOR_TEST = 0x0C11, GL_SCISSOR_BOX = 0x0C10, // Pixel Mode / Transfer GL_MAP_COLOR = 0x0D10, GL_MAP_STENCIL = 0x0D11, GL_INDEX_SHIFT = 0x0D12, GL_INDEX_OFFSET = 0x0D13, GL_RED_SCALE = 0x0D14, GL_RED_BIAS = 0x0D15, GL_GREEN_SCALE = 0x0D18, GL_GREEN_BIAS = 0x0D19, GL_BLUE_SCALE = 0x0D1A, GL_BLUE_BIAS = 0x0D1B, GL_ALPHA_SCALE = 0x0D1C, GL_ALPHA_BIAS = 0x0D1D, GL_DEPTH_SCALE = 0x0D1E, GL_DEPTH_BIAS = 0x0D1F, GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1, GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0, GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2, GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3, GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4, GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5, GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6, GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7, GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8, GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9, GL_PIXEL_MAP_S_TO_S = 0x0C71, GL_PIXEL_MAP_I_TO_I = 0x0C70, GL_PIXEL_MAP_I_TO_R = 0x0C72, GL_PIXEL_MAP_I_TO_G = 0x0C73, GL_PIXEL_MAP_I_TO_B = 0x0C74, GL_PIXEL_MAP_I_TO_A = 0x0C75, GL_PIXEL_MAP_R_TO_R = 0x0C76, GL_PIXEL_MAP_G_TO_G = 0x0C77, GL_PIXEL_MAP_B_TO_B = 0x0C78, GL_PIXEL_MAP_A_TO_A = 0x0C79, GL_PACK_ALIGNMENT = 0x0D05, GL_PACK_LSB_FIRST = 0x0D01, GL_PACK_ROW_LENGTH = 0x0D02, GL_PACK_SKIP_PIXELS = 0x0D04, GL_PACK_SKIP_ROWS = 0x0D03, GL_PACK_SWAP_BYTES = 0x0D00, GL_UNPACK_ALIGNMENT = 0x0CF5, GL_UNPACK_LSB_FIRST = 0x0CF1, GL_UNPACK_ROW_LENGTH = 0x0CF2, GL_UNPACK_SKIP_PIXELS = 0x0CF4, GL_UNPACK_SKIP_ROWS = 0x0CF3, GL_UNPACK_SWAP_BYTES = 0x0CF0, GL_ZOOM_X = 0x0D16, GL_ZOOM_Y = 0x0D17, // Texture mapping GL_TEXTURE_ENV = 0x2300, GL_TEXTURE_ENV_MODE = 0x2200, GL_TEXTURE_1D = 0x0DE0, GL_TEXTURE_2D = 0x0DE1, GL_TEXTURE_WRAP_S = 0x2802, GL_TEXTURE_WRAP_T = 0x2803, GL_TEXTURE_MAG_FILTER = 0x2800, GL_TEXTURE_MIN_FILTER = 0x2801, GL_TEXTURE_ENV_COLOR = 0x2201, GL_TEXTURE_GEN_S = 0x0C60, GL_TEXTURE_GEN_T = 0x0C61, GL_TEXTURE_GEN_MODE = 0x2500, GL_TEXTURE_BORDER_COLOR = 0x1004, GL_TEXTURE_WIDTH = 0x1000, GL_TEXTURE_HEIGHT = 0x1001, GL_TEXTURE_BORDER = 0x1005, GL_TEXTURE_COMPONENTS = 0x1003, GL_TEXTURE_RED_SIZE = 0x805C, GL_TEXTURE_GREEN_SIZE = 0x805D, GL_TEXTURE_BLUE_SIZE = 0x805E, GL_TEXTURE_ALPHA_SIZE = 0x805F, GL_TEXTURE_LUMINANCE_SIZE = 0x8060, GL_TEXTURE_INTENSITY_SIZE = 0x8061, GL_NEAREST_MIPMAP_NEAREST = 0x2700, GL_NEAREST_MIPMAP_LINEAR = 0x2702, GL_LINEAR_MIPMAP_NEAREST = 0x2701, GL_LINEAR_MIPMAP_LINEAR = 0x2703, GL_OBJECT_LINEAR = 0x2401, GL_OBJECT_PLANE = 0x2501, GL_EYE_LINEAR = 0x2400, GL_EYE_PLANE = 0x2502, GL_SPHERE_MAP = 0x2402, GL_DECAL = 0x2101, GL_MODULATE = 0x2100, GL_NEAREST = 0x2600, GL_REPEAT = 0x2901, GL_CLAMP = 0x2900, GL_S = 0x2000, GL_T = 0x2001, GL_R = 0x2002, GL_Q = 0x2003, GL_TEXTURE_GEN_R = 0x0C62, GL_TEXTURE_GEN_Q = 0x0C63, // Utility GL_VENDOR = 0x1F00, GL_RENDERER = 0x1F01, GL_VERSION = 0x1F02, GL_EXTENSIONS = 0x1F03, // Errors GL_NO_ERROR = 0x0, GL_INVALID_VALUE = 0x0501, GL_INVALID_ENUM = 0x0500, GL_INVALID_OPERATION = 0x0502, GL_STACK_OVERFLOW = 0x0503, GL_STACK_UNDERFLOW = 0x0504, GL_OUT_OF_MEMORY = 0x0505, } // glPush/PopAttrib bits enum : GLuint { GL_CURRENT_BIT = 0x00000001, GL_POINT_BIT = 0x00000002, GL_LINE_BIT = 0x00000004, GL_POLYGON_BIT = 0x00000008, GL_POLYGON_STIPPLE_BIT = 0x00000010, GL_PIXEL_MODE_BIT = 0x00000020, GL_LIGHTING_BIT = 0x00000040, GL_FOG_BIT = 0x00000080, GL_DEPTH_BUFFER_BIT = 0x00000100, GL_ACCUM_BUFFER_BIT = 0x00000200, GL_STENCIL_BUFFER_BIT = 0x00000400, GL_VIEWPORT_BIT = 0x00000800, GL_TRANSFORM_BIT = 0x00001000, GL_ENABLE_BIT = 0x00002000, GL_COLOR_BUFFER_BIT = 0x00004000, GL_HINT_BIT = 0x00008000, GL_EVAL_BIT = 0x00010000, GL_LIST_BIT = 0x00020000, GL_TEXTURE_BIT = 0x00040000, GL_SCISSOR_BIT = 0x00080000, GL_ALL_ATTRIB_BITS = 0x000FFFFF, } // gl 1.1 enum : GLenum { GL_PROXY_TEXTURE_1D = 0x8063, GL_PROXY_TEXTURE_2D = 0x8064, GL_TEXTURE_PRIORITY = 0x8066, GL_TEXTURE_RESIDENT = 0x8067, GL_TEXTURE_BINDING_1D = 0x8068, GL_TEXTURE_BINDING_2D = 0x8069, GL_TEXTURE_INTERNAL_FORMAT = 0x1003, GL_ALPHA4 = 0x803B, GL_ALPHA8 = 0x803C, GL_ALPHA12 = 0x803D, GL_ALPHA16 = 0x803E, GL_LUMINANCE4 = 0x803F, GL_LUMINANCE8 = 0x8040, GL_LUMINANCE12 = 0x8041, GL_LUMINANCE16 = 0x8042, GL_LUMINANCE4_ALPHA4 = 0x8043, GL_LUMINANCE6_ALPHA2 = 0x8044, GL_LUMINANCE8_ALPHA8 = 0x8045, GL_LUMINANCE12_ALPHA4 = 0x8046, GL_LUMINANCE12_ALPHA12 = 0x8047, GL_LUMINANCE16_ALPHA16 = 0x8048, GL_INTENSITY = 0x8049, GL_INTENSITY4 = 0x804A, GL_INTENSITY8 = 0x804B, GL_INTENSITY12 = 0x804C, GL_INTENSITY16 = 0x804D, GL_R3_G3_B2 = 0x2A10, GL_RGB4 = 0x804F, GL_RGB5 = 0x8050, GL_RGB8 = 0x8051, GL_RGB10 = 0x8052, GL_RGB12 = 0x8053, GL_RGB16 = 0x8054, GL_RGBA2 = 0x8055, GL_RGBA4 = 0x8056, GL_RGB5_A1 = 0x8057, GL_RGBA8 = 0x8058, GL_RGB10_A2 = 0x8059, GL_RGBA12 = 0x805A, GL_RGBA16 = 0x805B, } enum : GLuint { GL_CLIENT_PIXEL_STORE_BIT = 0x00000001, GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002, GL_ALL_CLIENT_ATTRIB_BITS = 0xFFFFFFFF, GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF, }