view demos/sdl.d @ 948:780530d1cad3

Revert templates to old behavior. While emitting a template instantiation only once is good for compile times and binary sizes, it doesn't work with linkonce linkage as inlined function bodies could be discarded. Since we don't want to inhibit inlining, templates are reverted to the previous behavior, where an instantiation is emitted for each module using it. In the future, a custom inlining pass may allow us to switch back to common/weak linkage and reenable smart template instance emission.
author Christian Kamm <kamm incasoftware de>
date Sun, 08 Feb 2009 21:44:46 +0100
parents 0b9b286b67b6
children
line wrap: on
line source

module sdl;

version(build) pragma(link,"SDL");

extern(C):
struct SDL_Rect {
    short x, y;
    ushort w, h;
}
struct SDL_PixelFormat {
    //SDL_Palette *palette;
    void *palette;
    ubyte BitsPerPixel, BytesPerPixel, Rloss, Gloss, Bloss, Aloss, Rshift, Gshift, Bshift, Ashift;
    uint Rmask, Gmask, Bmask, Amask, colorkey; ubyte alpha;
}
struct SDL_Surface {
    uint flags;
    SDL_PixelFormat *format;
    int w, h;
    ushort pitch;
    void *pixels;
    int offset;
    void *hwdata;
    SDL_Rect clip_rect;
    uint unused;
    uint locked;
    void *map;
    uint format_version;
    int refcount;
}
uint SDL_MapRGBA(SDL_PixelFormat *format, ubyte r, ubyte g, ubyte b, ubyte a);
void SDL_GetRGBA(uint pixel, SDL_PixelFormat *fmt, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
int SDL_LockSurface(SDL_Surface *);
void SDL_UnlockSurface(SDL_Surface *);
SDL_Surface * SDL_SetVideoMode(int width, int height, int bpp, uint flags);
int SDL_Flip(SDL_Surface *);
void SDL_Delay(uint);
int SDL_FillRect(SDL_Surface*,SDL_Rect*,uint);
enum : uint {
    SDL_SWSURFACE=0,
    SDL_HWSURFACE=1,
    SDL_DOUBLEBUF=0x40000000,
    SDL_FULLSCREEN=0x80000000
}
enum {
    SDL_GL_RED_SIZE,
    SDL_GL_GREEN_SIZE,
    SDL_GL_BLUE_SIZE,
    SDL_GL_ALPHA_SIZE,
    SDL_GL_BUFFER_SIZE,
    SDL_GL_DOUBLEBUFFER,
    SDL_GL_DEPTH_SIZE,
    SDL_GL_STENCIL_SIZE,
    SDL_GL_ACCUM_RED_SIZE,
    SDL_GL_ACCUM_GREEN_SIZE,
    SDL_GL_ACCUM_BLUE_SIZE,
    SDL_GL_ACCUM_ALPHA_SIZE,
    SDL_GL_STEREO,
    SDL_GL_MULTISAMPLEBUFFERS,
    SDL_GL_MULTISAMPLESAMPLES,
    SDL_GL_ACCELERATED_VISUAL,
    SDL_GL_SWAP_CONTROL
}
int SDL_GL_LoadLibrary(char*);
void* SDL_GL_GetProcAddress(char*);
int SDL_GL_SetAttribute(int,int);
int SDL_GL_GetAttribute(int,int*);
void SDL_GL_SwapBuffers();
void SDL_GL_UpdateRects(int,SDL_Rect*);
void SDL_GL_Lock();
void SDL_GL_Unlock();
enum : uint {
    SDL_INIT_TIMER=0x00000001,
    SDL_INIT_AUDIO=0x00000010,
    SDL_INIT_VIDEO=0x00000020,
    SDL_INIT_CDROM=0x00000100,
    SDL_INIT_JOYSTICK=0x00000200,
    SDL_INIT_NOPARACHUTE=0x00100000,
    SDL_INIT_EVENTTHREAD=0x00200000,
    SDL_INIT_EVERYTHING=0x0000FFFF
}

int SDL_Init(uint);
int SDL_InitSubSystem(uint);
int SDL_QuitSubSystem(uint);
int SDL_WasInit(uint);
void SDL_Quit();