Mercurial > projects > ldc
view test/floatcmp.d @ 94:61615fa85940 trunk
[svn r98] Added support for std.c.stdlib.alloca via pragma(LLVM_internal, "alloca").
Added support for array .sort and .reverse properties.
Fixed some bugs with pointer arithmetic.
Disabled some DMD AST optimizations that was messing things up, destroying valuable information.
Added a KDevelop project file, this is what I use for coding LLVMDC now :)
Other minor stuff.
author | lindquist |
---|---|
date | Mon, 12 Nov 2007 06:32:46 +0100 |
parents | c53b6e3fe49a |
children | d9d5d59873d8 |
line wrap: on
line source
module floatcmp; void eq() { float _3 = 3; assert(!(_3 == 4)); assert(!(_3 == 2)); assert(_3 == 3); assert(!(_3 == float.nan)); } void neq() { float _3 = 3; assert(_3 != 4); assert(_3 != 2); assert(!(_3 != 3)); assert(_3 != float.nan); } void gt() { float _3 = 3; assert(_3 > 2); assert(!(_3 > 4)); assert(!(_3 > 3)); assert(!(_3 > float.nan)); } void ge() { float _3 = 3; assert(_3 >= 2); assert(!(_3 >= 4)); assert(_3 >= 3); assert(!(_3 >= float.nan)); } void lt() { float _3 = 3; assert(_3 < 4); assert(!(_3 < 2)); assert(!(_3 < 3)); assert(!(_3 < float.nan)); } void le() { float _3 = 3; assert(_3 <= 4); assert(!(_3 <= 2)); assert(_3 <= 3); assert(!(_3 <= float.nan)); } void uno() { float _3 = 3; assert(!(_3 !<>= 2)); assert(!(_3 !<>= 3)); assert(!(_3 !<>= 4)); assert(_3 !<>= float.nan); } void lg() { float _3 = 3; assert(_3 <> 4); assert(_3 <> 2); assert(!(_3 <> 3)); assert(!(_3 <> float.nan)); } void lge() { float _3 = 3; assert(_3 <>= 4); assert(_3 <>= 2); assert(_3 <>= 3); assert(!(_3 <>= float.nan)); } void ugt() { float _3 = 3; assert(_3 !<= 2); assert(!(_3 !<= 4)); assert(!(_3 !<= 3)); assert(_3 !<= float.nan); } void uge() { float _3 = 3; assert(_3 !< 2); assert(!(_3 !< 4)); assert(_3 !< 3); assert(_3 !< float.nan); } void ult() { float _3 = 3; assert(_3 !>= 4); assert(!(_3 !>= 2)); assert(!(_3 !>= 3)); assert(_3 !>= float.nan); } void ule() { float _3 = 3; assert(_3 !> 4); assert(!(_3 !> 2)); assert(_3 !> 3); assert(_3 !> float.nan); } void ueq() { float _3 = 3; assert(!(_3 !<> 2)); assert(!(_3 !<> 4)); assert(_3 !<> 3); assert(_3 !<> float.nan); } void main() { printf("floating point comparison test\n"); eq(); neq(); gt(); ge(); lt(); le(); uno(); lg(); lge(); ugt(); uge(); ult(); ule(); ueq(); printf(" SUCCESS\n"); } /+ void gt() { float _3 = 3; assert(); assert(); assert(); assert(); } +/