Mercurial > projects > ldc
view demos/sdl.d @ 117:56a21f3e5d3e trunk
[svn r121] Finished ModuleInfo implementation.
Static ctors/dtors now work according to spec.
Changed class vtable types slightly in some cases. Overridden functions now always take the the type of the first class declaring the method as this parameter. This helps when using headers (w. implementation somewhere else)
author | lindquist |
---|---|
date | Mon, 26 Nov 2007 04:49:23 +0100 |
parents | 0b9b286b67b6 |
children |
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module sdl; version(build) pragma(link,"SDL"); extern(C): struct SDL_Rect { short x, y; ushort w, h; } struct SDL_PixelFormat { //SDL_Palette *palette; void *palette; ubyte BitsPerPixel, BytesPerPixel, Rloss, Gloss, Bloss, Aloss, Rshift, Gshift, Bshift, Ashift; uint Rmask, Gmask, Bmask, Amask, colorkey; ubyte alpha; } struct SDL_Surface { uint flags; SDL_PixelFormat *format; int w, h; ushort pitch; void *pixels; int offset; void *hwdata; SDL_Rect clip_rect; uint unused; uint locked; void *map; uint format_version; int refcount; } uint SDL_MapRGBA(SDL_PixelFormat *format, ubyte r, ubyte g, ubyte b, ubyte a); void SDL_GetRGBA(uint pixel, SDL_PixelFormat *fmt, ubyte *r, ubyte *g, ubyte *b, ubyte *a); int SDL_LockSurface(SDL_Surface *); void SDL_UnlockSurface(SDL_Surface *); SDL_Surface * SDL_SetVideoMode(int width, int height, int bpp, uint flags); int SDL_Flip(SDL_Surface *); void SDL_Delay(uint); int SDL_FillRect(SDL_Surface*,SDL_Rect*,uint); enum : uint { SDL_SWSURFACE=0, SDL_HWSURFACE=1, SDL_DOUBLEBUF=0x40000000, SDL_FULLSCREEN=0x80000000 } enum { SDL_GL_RED_SIZE, SDL_GL_GREEN_SIZE, SDL_GL_BLUE_SIZE, SDL_GL_ALPHA_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_DOUBLEBUFFER, SDL_GL_DEPTH_SIZE, SDL_GL_STENCIL_SIZE, SDL_GL_ACCUM_RED_SIZE, SDL_GL_ACCUM_GREEN_SIZE, SDL_GL_ACCUM_BLUE_SIZE, SDL_GL_ACCUM_ALPHA_SIZE, SDL_GL_STEREO, SDL_GL_MULTISAMPLEBUFFERS, SDL_GL_MULTISAMPLESAMPLES, SDL_GL_ACCELERATED_VISUAL, SDL_GL_SWAP_CONTROL } int SDL_GL_LoadLibrary(char*); void* SDL_GL_GetProcAddress(char*); int SDL_GL_SetAttribute(int,int); int SDL_GL_GetAttribute(int,int*); void SDL_GL_SwapBuffers(); void SDL_GL_UpdateRects(int,SDL_Rect*); void SDL_GL_Lock(); void SDL_GL_Unlock(); enum : uint { SDL_INIT_TIMER=0x00000001, SDL_INIT_AUDIO=0x00000010, SDL_INIT_VIDEO=0x00000020, SDL_INIT_CDROM=0x00000100, SDL_INIT_JOYSTICK=0x00000200, SDL_INIT_NOPARACHUTE=0x00100000, SDL_INIT_EVENTTHREAD=0x00200000, SDL_INIT_EVERYTHING=0x0000FFFF } int SDL_Init(uint); int SDL_InitSubSystem(uint); int SDL_QuitSubSystem(uint); int SDL_WasInit(uint); void SDL_Quit();