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view tests/mini/floatcmp.d @ 979:523bf4f166bc
Fix some assembler issues:
The assembler was miscompiling "add" (specifically, the "add reg/mem, imm"
variations).
The change that caused this seems to have been made because without it, some
"add"s didn't compile at all.
This patch reverts the previous change, and makes sure assembler operands are
remapped correctly even though the input operands auto-generated due to
updating operations aren't explicitly used.
author | Frits van Bommel <fvbommel wxs.nl> |
---|---|
date | Wed, 18 Feb 2009 21:46:14 +0100 |
parents | 1bb99290e03a |
children |
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module floatcmp; extern(C) int printf(char*, ...); void eq() { float _3 = 3; assert(!(_3 == 4)); assert(!(_3 == 2)); assert(_3 == 3); assert(!(_3 == float.nan)); } void neq() { float _3 = 3; assert(_3 != 4); assert(_3 != 2); assert(!(_3 != 3)); assert(_3 != float.nan); } void gt() { float _3 = 3; assert(_3 > 2); assert(!(_3 > 4)); assert(!(_3 > 3)); assert(!(_3 > float.nan)); } void ge() { float _3 = 3; assert(_3 >= 2); assert(!(_3 >= 4)); assert(_3 >= 3); assert(!(_3 >= float.nan)); } void lt() { float _3 = 3; assert(_3 < 4); assert(!(_3 < 2)); assert(!(_3 < 3)); assert(!(_3 < float.nan)); } void le() { float _3 = 3; assert(_3 <= 4); assert(!(_3 <= 2)); assert(_3 <= 3); assert(!(_3 <= float.nan)); } void uno() { float _3 = 3; assert(!(_3 !<>= 2)); assert(!(_3 !<>= 3)); assert(!(_3 !<>= 4)); assert(_3 !<>= float.nan); } void lg() { float _3 = 3; assert(_3 <> 4); assert(_3 <> 2); assert(!(_3 <> 3)); assert(!(_3 <> float.nan)); } void lge() { float _3 = 3; assert(_3 <>= 4); assert(_3 <>= 2); assert(_3 <>= 3); assert(!(_3 <>= float.nan)); } void ugt() { float _3 = 3; assert(_3 !<= 2); assert(!(_3 !<= 4)); assert(!(_3 !<= 3)); assert(_3 !<= float.nan); } void uge() { float _3 = 3; assert(_3 !< 2); assert(!(_3 !< 4)); assert(_3 !< 3); assert(_3 !< float.nan); } void ult() { float _3 = 3; assert(_3 !>= 4); assert(!(_3 !>= 2)); assert(!(_3 !>= 3)); assert(_3 !>= float.nan); } void ule() { float _3 = 3; assert(_3 !> 4); assert(!(_3 !> 2)); assert(_3 !> 3); assert(_3 !> float.nan); } void ueq() { float _3 = 3; assert(!(_3 !<> 2)); assert(!(_3 !<> 4)); assert(_3 !<> 3); assert(_3 !<> float.nan); } void main() { printf("floating point comparison test\n"); eq(); neq(); gt(); ge(); lt(); le(); uno(); lg(); lge(); ugt(); uge(); ult(); ule(); ueq(); printf(" SUCCESS\n"); } /+ void gt() { float _3 = 3; assert(); assert(); assert(); assert(); } +/