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view demos/sdl.d @ 979:523bf4f166bc
Fix some assembler issues:
The assembler was miscompiling "add" (specifically, the "add reg/mem, imm"
variations).
The change that caused this seems to have been made because without it, some
"add"s didn't compile at all.
This patch reverts the previous change, and makes sure assembler operands are
remapped correctly even though the input operands auto-generated due to
updating operations aren't explicitly used.
author | Frits van Bommel <fvbommel wxs.nl> |
---|---|
date | Wed, 18 Feb 2009 21:46:14 +0100 |
parents | 0b9b286b67b6 |
children |
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module sdl; version(build) pragma(link,"SDL"); extern(C): struct SDL_Rect { short x, y; ushort w, h; } struct SDL_PixelFormat { //SDL_Palette *palette; void *palette; ubyte BitsPerPixel, BytesPerPixel, Rloss, Gloss, Bloss, Aloss, Rshift, Gshift, Bshift, Ashift; uint Rmask, Gmask, Bmask, Amask, colorkey; ubyte alpha; } struct SDL_Surface { uint flags; SDL_PixelFormat *format; int w, h; ushort pitch; void *pixels; int offset; void *hwdata; SDL_Rect clip_rect; uint unused; uint locked; void *map; uint format_version; int refcount; } uint SDL_MapRGBA(SDL_PixelFormat *format, ubyte r, ubyte g, ubyte b, ubyte a); void SDL_GetRGBA(uint pixel, SDL_PixelFormat *fmt, ubyte *r, ubyte *g, ubyte *b, ubyte *a); int SDL_LockSurface(SDL_Surface *); void SDL_UnlockSurface(SDL_Surface *); SDL_Surface * SDL_SetVideoMode(int width, int height, int bpp, uint flags); int SDL_Flip(SDL_Surface *); void SDL_Delay(uint); int SDL_FillRect(SDL_Surface*,SDL_Rect*,uint); enum : uint { SDL_SWSURFACE=0, SDL_HWSURFACE=1, SDL_DOUBLEBUF=0x40000000, SDL_FULLSCREEN=0x80000000 } enum { SDL_GL_RED_SIZE, SDL_GL_GREEN_SIZE, SDL_GL_BLUE_SIZE, SDL_GL_ALPHA_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_DOUBLEBUFFER, SDL_GL_DEPTH_SIZE, SDL_GL_STENCIL_SIZE, SDL_GL_ACCUM_RED_SIZE, SDL_GL_ACCUM_GREEN_SIZE, SDL_GL_ACCUM_BLUE_SIZE, SDL_GL_ACCUM_ALPHA_SIZE, SDL_GL_STEREO, SDL_GL_MULTISAMPLEBUFFERS, SDL_GL_MULTISAMPLESAMPLES, SDL_GL_ACCELERATED_VISUAL, SDL_GL_SWAP_CONTROL } int SDL_GL_LoadLibrary(char*); void* SDL_GL_GetProcAddress(char*); int SDL_GL_SetAttribute(int,int); int SDL_GL_GetAttribute(int,int*); void SDL_GL_SwapBuffers(); void SDL_GL_UpdateRects(int,SDL_Rect*); void SDL_GL_Lock(); void SDL_GL_Unlock(); enum : uint { SDL_INIT_TIMER=0x00000001, SDL_INIT_AUDIO=0x00000010, SDL_INIT_VIDEO=0x00000020, SDL_INIT_CDROM=0x00000100, SDL_INIT_JOYSTICK=0x00000200, SDL_INIT_NOPARACHUTE=0x00100000, SDL_INIT_EVENTTHREAD=0x00200000, SDL_INIT_EVERYTHING=0x0000FFFF } int SDL_Init(uint); int SDL_InitSubSystem(uint); int SDL_QuitSubSystem(uint); int SDL_WasInit(uint); void SDL_Quit();