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view tools/binding/llvmsample1.d @ 1479:4f7d50c744ed
Rewrite `StructLiteralExp::toElem` to store individual fields instead of
generating a constant to fill the entire struct with a single `store`.
This is much more efficient at compile time (fixing #320) and vastly reduces
the size of the emitted code. Since LLVM no longer needs to keep the data for
all fields in "registers" until the store happens, it should also be more
efficient at run time in cases where the fields aren't assigned with constants.
There's also some code clean-up by removing duplicated logic.
author | Frits van Bommel <fvbommel wxs.nl> |
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date | Sat, 06 Jun 2009 20:16:13 +0200 |
parents | 1ba61de8796b |
children |
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// simple hello world sample of D LLVM module llvmsample1; import llvm.llvm; void main() { // create module auto m = new Module("sample1"); scope(exit) m.dispose(); // declare string auto chello = ConstantArray.GetString("Hello World!\n", true); auto hello = m.addGlobal(chello.type, "hellostring"); hello.initializer = chello; hello.linkage = Linkage.Internal; hello.globalConstant = true; // declare printf auto printfType = FunctionType.Get(Type.Int32, [ PointerType.Get(Type.Int8) ], true); auto llprintf = m.addFunction(printfType, "printf"); // declare main auto mainType = FunctionType.Get(Type.Int32, null); auto llmain = m.addFunction(mainType, "main"); // create builder auto b = new Builder; scope(exit) b.dispose(); // create main body block auto bb = llmain.appendBasicBlock("entry"); b.positionAtEnd(bb); // call printf auto zero = ConstantInt.GetU(Type.Int32, 0); auto helloptr = b.buildGEP(hello, [ zero, zero ], "str"); helloptr.dump(); auto args = [ helloptr ]; auto call = b.buildCall(llprintf, args, ""); // return 0 b.buildRet(ConstantInt.GetS(Type.Int32, 0)); // write bitcode m.writeBitcodeToFile("sample1.bc"); }