Mercurial > projects > ldc
view gen/binops.cpp @ 1353:45aca7e7cc88
Remove struct padding when passing or returning in registers on x86-64 (extern(D) only)
author | Frits van Bommel <fvbommel wxs.nl> |
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date | Thu, 14 May 2009 20:36:55 +0200 |
parents | ca2dfe98036c |
children | cc5fee7836dc |
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#include "gen/llvm.h" #include "declaration.h" #include "gen/irstate.h" #include "gen/tollvm.h" #include "gen/dvalue.h" ////////////////////////////////////////////////////////////////////////////// DValue* DtoBinAdd(DValue* lhs, DValue* rhs) { LLValue* v = gIR->ir->CreateAdd(lhs->getRVal(), rhs->getRVal(), "tmp"); return new DImValue( lhs->getType(), v ); } ////////////////////////////////////////////////////////////////////////////// DValue* DtoBinSub(DValue* lhs, DValue* rhs) { LLValue* v = gIR->ir->CreateSub(lhs->getRVal(), rhs->getRVal(), "tmp"); return new DImValue( lhs->getType(), v ); } ////////////////////////////////////////////////////////////////////////////// DValue* DtoBinMul(Type* targettype, DValue* lhs, DValue* rhs) { LLValue* v = gIR->ir->CreateMul(lhs->getRVal(), rhs->getRVal(), "tmp"); return new DImValue( targettype, v ); } ////////////////////////////////////////////////////////////////////////////// DValue* DtoBinDiv(Type* targettype, DValue* lhs, DValue* rhs) { Type* t = lhs->getType(); LLValue *l, *r; l = lhs->getRVal(); r = rhs->getRVal(); LLValue* res; if (t->isfloating()) res = gIR->ir->CreateFDiv(l, r, "tmp"); else if (!t->isunsigned()) res = gIR->ir->CreateSDiv(l, r, "tmp"); else res = gIR->ir->CreateUDiv(l, r, "tmp"); return new DImValue( targettype, res ); } ////////////////////////////////////////////////////////////////////////////// DValue* DtoBinRem(Type* targettype, DValue* lhs, DValue* rhs) { Type* t = lhs->getType(); LLValue *l, *r; l = lhs->getRVal(); r = rhs->getRVal(); LLValue* res; if (t->isfloating()) res = gIR->ir->CreateFRem(l, r, "tmp"); else if (!t->isunsigned()) res = gIR->ir->CreateSRem(l, r, "tmp"); else res = gIR->ir->CreateURem(l, r, "tmp"); return new DImValue( targettype, res ); }