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view gen/abi.h @ 1317:4099548c80e0
Allocate objects on the stack if they (a) don't have a destructor, and
(b) don't override the delete operator (on top of the regular conditions for
stack allocation that also apply to arrays, structs, etc.).
The "no destructor" clause is not strictly necessary, but calling them at the
right time would be tricky to say the least; it would involve, among other
things, "manually" inserting a try-finally block around anything that might
throw exceptions not caught in the current function.
Note: objects with custom new operators are automatically ignored because they
don't use the regular allocation runtime call, so there's no need to pay special
attention to them.
author | Frits van Bommel <fvbommel wxs.nl> |
---|---|
date | Sat, 09 May 2009 00:50:15 +0200 |
parents | 6bb04dbee21f |
children | 34f2fd925de3 |
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#ifndef __LDC_GEN_ABI_H__ #define __LDC_GEN_ABI_H__ #include <vector> struct Type; struct IrFuncTyArg; struct DValue; namespace llvm { class Type; class Value; } // return rewrite rule struct ABIRewrite { /// get a rewritten value back to its original form virtual LLValue* get(Type* dty, DValue* v) = 0; /// get a rewritten value back to its original form and store result in provided lvalue /// this one is optional and defaults to calling the one above virtual void getL(Type* dty, DValue* v, llvm::Value* lval); /// put out rewritten value virtual LLValue* put(Type* dty, DValue* v) = 0; /// should return the transformed type for this rewrite virtual const LLType* type(Type* dty, const LLType* t) = 0; }; // interface called by codegen struct TargetABI { static TargetABI* getTarget(); virtual void newFunctionType(TypeFunction* tf) {} virtual bool returnInArg(TypeFunction* tf) = 0; virtual bool passByVal(Type* t) = 0; virtual void doneWithFunctionType() {} virtual void rewriteFunctionType(TypeFunction* t) = 0; }; #endif