view dmd2/html.h @ 1317:4099548c80e0

Allocate objects on the stack if they (a) don't have a destructor, and (b) don't override the delete operator (on top of the regular conditions for stack allocation that also apply to arrays, structs, etc.). The "no destructor" clause is not strictly necessary, but calling them at the right time would be tricky to say the least; it would involve, among other things, "manually" inserting a try-finally block around anything that might throw exceptions not caught in the current function. Note: objects with custom new operators are automatically ignored because they don't use the regular allocation runtime call, so there's no need to pay special attention to them.
author Frits van Bommel <fvbommel wxs.nl>
date Sat, 09 May 2009 00:50:15 +0200
parents f04dde6e882c
children 638d16625da2
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// Compiler implementation of the D programming language
// Copyright (c) 1999-2006 by Digital Mars
// All Rights Reserved
// written by Walter Bright
// http://www.digitalmars.com
// License for redistribution is by either the Artistic License
// in artistic.txt, or the GNU General Public License in gnu.txt.
// See the included readme.txt for details.

#ifndef DMD_HTML_H
#define DMD_HTML_H 1

struct OutBuffer;

struct Html
{
    const char *sourcename;

    unsigned char *base;	// pointer to start of buffer
    unsigned char *end;		// past end of buffer
    unsigned char *p;		// current character
    unsigned linnum;		// current line number
    OutBuffer *dbuf;		// code source buffer
    int inCode;			// !=0 if in code


    Html(const char *sourcename, unsigned char *base, unsigned length);

    void error(const char *format, ...);
    void extractCode(OutBuffer *buf);
    void skipTag();
    void skipString();
    unsigned char *skipWhite(unsigned char *q);
    void scanComment();
    int isCommentStart();
    void scanCDATA();
    int isCDATAStart();
    int charEntity();
    static int namedEntity(unsigned char *p, int length);
};

#endif