view dmd2/hdrgen.h @ 1317:4099548c80e0

Allocate objects on the stack if they (a) don't have a destructor, and (b) don't override the delete operator (on top of the regular conditions for stack allocation that also apply to arrays, structs, etc.). The "no destructor" clause is not strictly necessary, but calling them at the right time would be tricky to say the least; it would involve, among other things, "manually" inserting a try-finally block around anything that might throw exceptions not caught in the current function. Note: objects with custom new operators are automatically ignored because they don't use the regular allocation runtime call, so there's no need to pay special attention to them.
author Frits van Bommel <fvbommel wxs.nl>
date Sat, 09 May 2009 00:50:15 +0200
parents f04dde6e882c
children
line wrap: on
line source


// Compiler implementation of the D programming language
// Copyright (c) 1999-2006 by Digital Mars
// All Rights Reserved
// initial header generation implementation by Dave Fladebo
// http://www.digitalmars.com
// License for redistribution is by either the Artistic License
// in artistic.txt, or the GNU General Public License in gnu.txt.
// See the included readme.txt for details.


struct HdrGenState
{
    int hdrgen;		// 1 if generating header file
    int ddoc;		// 1 if generating Ddoc file
    int console;	// 1 if writing to console
    int tpltMember;
    int inCallExp;
    int inPtrExp;
    int inSlcExp;
    int inDotExp;
    int inBinExp;
    int inArrExp;
    int emitInst;
    struct
    {
        int init;
        int decl;
    } FLinit;

    HdrGenState() { memset(this, 0, sizeof(HdrGenState)); }
};