view dmd2/gnuc.c @ 1317:4099548c80e0

Allocate objects on the stack if they (a) don't have a destructor, and (b) don't override the delete operator (on top of the regular conditions for stack allocation that also apply to arrays, structs, etc.). The "no destructor" clause is not strictly necessary, but calling them at the right time would be tricky to say the least; it would involve, among other things, "manually" inserting a try-finally block around anything that might throw exceptions not caught in the current function. Note: objects with custom new operators are automatically ignored because they don't use the regular allocation runtime call, so there's no need to pay special attention to them.
author Frits van Bommel <fvbommel wxs.nl>
date Sat, 09 May 2009 00:50:15 +0200
parents f04dde6e882c
children
line wrap: on
line source


// Put functions in here missing from gnu C

#include "gnuc.h"

int memicmp(const char *s1, const char *s2, int n)
{
    int result = 0;

    for (int i = 0; i < n; i++)
    {	char c1 = s1[i];
	char c2 = s2[i];

	result = c1 - c2;
	if (result)
	{
	    if ('A' <= c1 && c1 <= 'Z')
		c1 += 'a' - 'A';
	    if ('A' <= c2 && c2 <= 'Z')
		c2 += 'a' - 'A';
	    result = c1 - c2;
	    if (result)
		break;
	}
    }
    return result;
}

int stricmp(const char *s1, const char *s2)
{
    int result = 0;

    for (;;)
    {	char c1 = *s1;
	char c2 = *s2;

	result = c1 - c2;
	if (result)
	{
	    if ('A' <= c1 && c1 <= 'Z')
		c1 += 'a' - 'A';
	    if ('A' <= c2 && c2 <= 'Z')
		c2 += 'a' - 'A';
	    result = c1 - c2;
	    if (result)
		break;
	}
	if (!c1)
	    break;
	s1++;
	s2++;
    }
    return result;
}