view dmd2/arraytypes.h @ 1317:4099548c80e0

Allocate objects on the stack if they (a) don't have a destructor, and (b) don't override the delete operator (on top of the regular conditions for stack allocation that also apply to arrays, structs, etc.). The "no destructor" clause is not strictly necessary, but calling them at the right time would be tricky to say the least; it would involve, among other things, "manually" inserting a try-finally block around anything that might throw exceptions not caught in the current function. Note: objects with custom new operators are automatically ignored because they don't use the regular allocation runtime call, so there's no need to pay special attention to them.
author Frits van Bommel <fvbommel wxs.nl>
date Sat, 09 May 2009 00:50:15 +0200
parents f04dde6e882c
children
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// Compiler implementation of the D programming language
// Copyright (c) 2006-2007 by Digital Mars
// All Rights Reserved
// written by Walter Bright
// http://www.digitalmars.com
// License for redistribution is by either the Artistic License
// in artistic.txt, or the GNU General Public License in gnu.txt.
// See the included readme.txt for details.

#ifndef DMD_ARRAYTYPES_H
#define DMD_ARRAYTYPES_H

#ifdef __DMC__
#pragma once
#endif /* __DMC__ */


#include "root.h"

struct Expression;
struct Statement;
struct BaseClass;
struct TemplateParameter;
struct FuncDeclaration;
struct Identifier;
struct Initializer;

struct TemplateParameters : Array { };

struct Expressions : Array { };

struct Statements : Array { };

struct BaseClasses : Array { };

struct ClassDeclarations : Array { };

struct Dsymbols : Array { };

struct Objects : Array { };

struct FuncDeclarations : Array { };

struct Arguments : Array { };

struct Identifiers : Array { };

struct Initializers : Array { };

#endif