view dmd/version.c @ 837:331a176c1f4f

Removed error on naked, not fully complete, but I'll be doing more work on it during this Christmas, and some things do work. Fixed taking delegate of final class method. see mini/delegate3.d.
author Tomas Lindquist Olsen <tomas.l.olsen@gmail.com>
date Tue, 09 Dec 2008 14:07:30 +0100
parents aaade6ded589
children
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// Copyright (c) 1999-2005 by Digital Mars
// All Rights Reserved
// written by Walter Bright
// http://www.digitalmars.com
// License for redistribution is by either the Artistic License
// in artistic.txt, or the GNU General Public License in gnu.txt.
// See the included readme.txt for details.

#include <stdio.h>
#include <assert.h>

#include "root.h"

#include "identifier.h"
#include "dsymbol.h"
#include "cond.h"
#include "version.h"
#include "module.h"

/* ================================================== */

/* DebugSymbol's happen for statements like:
 *	debug = identifier;
 *	debug = integer;
 */

DebugSymbol::DebugSymbol(Loc loc, Identifier *ident)
    : Dsymbol(ident)
{
    this->loc = loc;
}

DebugSymbol::DebugSymbol(Loc loc, unsigned level)
    : Dsymbol()
{
    this->level = level;
    this->loc = loc;
}

Dsymbol *DebugSymbol::syntaxCopy(Dsymbol *s)
{
    assert(!s);
    DebugSymbol *ds = new DebugSymbol(loc, ident);
    ds->level = level;
    return ds;
}

int DebugSymbol::addMember(Scope *sc, ScopeDsymbol *sd, int memnum)
{
    //printf("DebugSymbol::addMember('%s') %s\n", sd->toChars(), toChars());
    Module *m;

    // Do not add the member to the symbol table,
    // just make sure subsequent debug declarations work.
    m = sd->isModule();
    if (ident)
    {
	if (!m)
	    error("declaration must be at module level");
	else
	{
	    if (findCondition(m->debugidsNot, ident))
		error("defined after use");
	    if (!m->debugids)
		m->debugids = new Array();
	    m->debugids->push(ident->toChars());
	}
    }
    else
    {
	if (!m)
	    error("level declaration must be at module level");
	else
	    m->debuglevel = level;
    }
    return 0;
}

void DebugSymbol::semantic(Scope *sc)
{
    //printf("DebugSymbol::semantic() %s\n", toChars());
}

void DebugSymbol::toCBuffer(OutBuffer *buf, HdrGenState *hgs)
{
    buf->writestring("debug = ");
    if (ident)
	buf->writestring(ident->toChars());
    else
	buf->printf("%u", level);
    buf->writestring(";");
    buf->writenl();
}

const char *DebugSymbol::kind()
{
    return "debug";
}

/* ================================================== */

/* VersionSymbol's happen for statements like:
 *	version = identifier;
 *	version = integer;
 */

VersionSymbol::VersionSymbol(Loc loc, Identifier *ident)
    : Dsymbol(ident)
{
    this->loc = loc;
}

VersionSymbol::VersionSymbol(Loc loc, unsigned level)
    : Dsymbol()
{
    this->level = level;
    this->loc = loc;
}

Dsymbol *VersionSymbol::syntaxCopy(Dsymbol *s)
{
    assert(!s);
    VersionSymbol *ds = new VersionSymbol(loc, ident);
    ds->level = level;
    return ds;
}

int VersionSymbol::addMember(Scope *sc, ScopeDsymbol *sd, int memnum)
{
    //printf("VersionSymbol::addMember('%s') %s\n", sd->toChars(), toChars());
    Module *m;

    // Do not add the member to the symbol table,
    // just make sure subsequent debug declarations work.
    m = sd->isModule();
    if (ident)
    {
	VersionCondition::checkPredefined(loc, ident->toChars());
	if (!m)
	    error("declaration must be at module level");
	else
	{
	    if (findCondition(m->versionidsNot, ident))
		error("defined after use");
	    if (!m->versionids)
		m->versionids = new Array();
	    m->versionids->push(ident->toChars());
	}
    }
    else
    {
	if (!m)
	    error("level declaration must be at module level");
	else
	    m->versionlevel = level;
    }
    return 0;
}

void VersionSymbol::semantic(Scope *sc)
{
}

void VersionSymbol::toCBuffer(OutBuffer *buf, HdrGenState *hgs)
{
    buf->writestring("version = ");
    if (ident)
	buf->writestring(ident->toChars());
    else
	buf->printf("%u", level);
    buf->writestring(";");
    buf->writenl();
}

const char *VersionSymbol::kind()
{
    return "version";
}